static int _m_IsRaycastLocationValid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Image gen_to_be_invoked = (UnityEngine.UI.Image)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
int UnityEngineUIImage_m_IsRaycastLocationValid(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Image gen_to_be_invoked = (UnityEngine.UI.Image)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } }
static StackObject *IsRaycastLocationValid_43(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Camera @eventCamera = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Vector2 @screenPoint = (UnityEngine.Vector2) typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.UI.Image instance_of_this_method = (UnityEngine.UI.Image) typeof(UnityEngine.UI.Image).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.IsRaycastLocationValid(@screenPoint, @eventCamera); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }