static int _m_DOGradientColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Image __cl_gen_to_be_invoked = (UnityEngine.UI.Image)translator.FastGetCSObj(L, 1); { UnityEngine.Gradient gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); float duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.Sequence __cl_gen_ret = __cl_gen_to_be_invoked.DOGradientColor(gradient, duration); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }