// Update is called once per frame void Update() { if (Keyboard.current.aKey.wasPressedThisFrame) { unitAnimator.TryStartAnimation("Idle"); } if (Keyboard.current.sKey.wasPressedThisFrame) { unitAnimator.TryStartAnimation("Idle"); } if (Keyboard.current.dKey.wasPressedThisFrame) { unitAnimator.TryStartAnimation("NotMade"); } if (Keyboard.current.fKey.wasPressedThisFrame) { unitAnimator.TryStartAnimation("ChargeHold"); } }