Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Keyboard.current.aKey.wasPressedThisFrame)
     {
         unitAnimator.TryStartAnimation("Idle");
     }
     if (Keyboard.current.sKey.wasPressedThisFrame)
     {
         unitAnimator.TryStartAnimation("Idle");
     }
     if (Keyboard.current.dKey.wasPressedThisFrame)
     {
         unitAnimator.TryStartAnimation("NotMade");
     }
     if (Keyboard.current.fKey.wasPressedThisFrame)
     {
         unitAnimator.TryStartAnimation("ChargeHold");
     }
 }