public GameObject PlayAniSoundAndEff(Transform parentTf, eAnimName anim, float particleSize, bool is2D = false) { if (UnitAnim == null) { return(null); } UnitAnim.PlayAnimationSound(anim); UnitAnim.PlayAnimationVoice(anim); string effName = UnitAnim.GetAnimationEffect(anim); if (string.IsNullOrEmpty(effName)) { return(null); } string path = null; if (gameObject.name.Contains("par")) { if (gameObject.name.Contains("makgyeran")) { path = "_PARTNER/mak_gyeran"; } else { string[] split = effName.Split('_'); int length = 0, arr = 0; for (int i = 0; i < split.Length; i++) { if (length < split[i].Length)//제일 긴 것이 이름일 것이다. { length = split[i].Length; arr = i; } } path = string.Format("_PARTNER/{0}", split[arr]); } if (gameObject.name.Contains("jopunghwa")) { SetWeaponEffectActive(false); } } else if (gameObject.name.Contains("pc")) { if (gameObject.name.Contains("pc_f")) { path = string.Format("_PC/fighter"); } else if (gameObject.name.Contains("pc_p")) { path = string.Format("_PC/pojol"); } else if (gameObject.name.Contains("pc_d")) { path = string.Format("_PC/doctor"); } } Object obj = Resources.Load(string.Format("Effect/{0}/{1}", path, effName)); GameObject effGo = null; if (obj != null) { effGo = Instantiate(obj) as GameObject; CheckRenderQ(RenderQ, effGo.transform); List <ParticleSystem> list = UIHelper.FindComponents <ParticleSystem>(effGo.transform); ResettingParticle(null, list, particleSize); } if (effGo == null) { return(null); } NGUITools.SetChildLayer(effGo.transform, LayerMask.NameToLayer("UI")); effGo.SetActive(true); effGo.transform.parent = parentTf; effGo.transform.localPosition = Vector3.zero; effGo.transform.localScale = Vector3.one; effGo.transform.localEulerAngles = is2D ? new Vector3(10, 0, 0) : Vector3.zero;//Quaternion.Euler(Vector3.zero); return(effGo); }