private static int ITweenMoveTo(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 9);
            GameObject  gameObject       = (GameObject)ToLua.CheckUnityObject(L, 1, typeof(GameObject));
            object[]    path             = ToLua.CheckObjectArray(L, 2);
            bool        isMovetopath     = LuaDLL.luaL_checkboolean(L, 3);
            float       speedOrTimeValue = (float)LuaDLL.luaL_checknumber(L, 4);
            string      type             = ToLua.CheckString(L, 5);
            LuaFunction luafunc          = ToLua.CheckLuaFunction(L, 6);
            float       distance         = (float)LuaDLL.luaL_checknumber(L, 7);
            bool        isLookAt         = LuaDLL.luaL_checkboolean(L, 8);
            bool        isUseTime        = LuaDLL.luaL_checkboolean(L, 9);
            TweenUtil.ITweenMoveTo(gameObject, path, isMovetopath, speedOrTimeValue, type, luafunc, distance, isLookAt, isUseTime);
            result = 0;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }