private static int ITweenMoveTo(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 9); GameObject gameObject = (GameObject)ToLua.CheckUnityObject(L, 1, typeof(GameObject)); object[] path = ToLua.CheckObjectArray(L, 2); bool isMovetopath = LuaDLL.luaL_checkboolean(L, 3); float speedOrTimeValue = (float)LuaDLL.luaL_checknumber(L, 4); string type = ToLua.CheckString(L, 5); LuaFunction luafunc = ToLua.CheckLuaFunction(L, 6); float distance = (float)LuaDLL.luaL_checknumber(L, 7); bool isLookAt = LuaDLL.luaL_checkboolean(L, 8); bool isUseTime = LuaDLL.luaL_checkboolean(L, 9); TweenUtil.ITweenMoveTo(gameObject, path, isMovetopath, speedOrTimeValue, type, luafunc, distance, isLookAt, isUseTime); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }