public static Tween <Color> TweenTextMeshColor(this GameObject self, Color to, float duration) =>
 Tween <Color> .Add <Driver> (self).Finalize(duration, to);
示例#2
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 public static Tween <float> TweenLocalRotationZ(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#3
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 public static Tween <float> TweenCanvasGroupAlpha(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#4
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 public static Tween <Vector3> TweenLocalScale(this Component self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenTextMeshAlpha(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#6
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 public static Tween <Vector3> TweenPosition(this GameObject self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(to, duration);
示例#7
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 public static Tween <float> TweenCameraFieldOfView(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#8
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 public static Tween <float> TweenPositionZ(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#9
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 public static Tween <float> TweenVolumeWeight(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenCanvasGroupAlpha(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#11
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 public static Tween <float> TweenAudioSourcePitch(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#12
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 public static Tween <float> TweenVolumeWeight(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#13
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 public static Tween <float> TweenAudioSourceVolume(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#14
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 public static Tween <bool> TweenDelayedInvoke(this Component self, float duration, Action onComplete) =>
 Tween <bool> .Add <Driver> (self).SetOnComplete(onComplete).Finalize(false, duration);
 public static Tween <float> TweenSpriteRendererAlpha(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenAudioSourceSpatialBlend(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#17
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 public static Tween <float> TweenImageFillAmount(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#18
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 public static Tween <Vector3> TweenRotation(this Component self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(to, duration);
 public static Tween <float> TweenCameraFieldOfView(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#20
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 public static Tween <float> TweenTextMeshAlpha(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#21
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 public static Tween <float> TweenValueFloat(this GameObject self, float to, float duration, Action <float> onUpdate) =>
 Tween <float> .Add <Driver> (self).SetOnUpdate(onUpdate).Finalize(duration, to);
示例#22
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 public static Tween <Vector3> TweenLocalRotation(this GameObject self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(duration, to);
示例#23
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 public static Tween <float> TweenLocalPositionY(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
示例#24
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 public static Tween <float> TweenLocalRotationZ(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
示例#25
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 public static Tween <float> TweenAnchoredPositionX(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);