public static Tween <Color> TweenTextMeshColor(this GameObject self, Color to, float duration) => Tween <Color> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenLocalRotationZ(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenCanvasGroupAlpha(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <Vector3> TweenLocalScale(this Component self, Vector3 to, float duration) => Tween <Vector3> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenTextMeshAlpha(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <Vector3> TweenPosition(this GameObject self, Vector3 to, float duration) => Tween <Vector3> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenCameraFieldOfView(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenPositionZ(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenVolumeWeight(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenCanvasGroupAlpha(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenAudioSourcePitch(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenVolumeWeight(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenAudioSourceVolume(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <bool> TweenDelayedInvoke(this Component self, float duration, Action onComplete) => Tween <bool> .Add <Driver> (self).SetOnComplete(onComplete).Finalize(false, duration);
public static Tween <float> TweenSpriteRendererAlpha(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenAudioSourceSpatialBlend(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenImageFillAmount(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <Vector3> TweenRotation(this Component self, Vector3 to, float duration) => Tween <Vector3> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenCameraFieldOfView(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenTextMeshAlpha(this Component self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenValueFloat(this GameObject self, float to, float duration, Action <float> onUpdate) => Tween <float> .Add <Driver> (self).SetOnUpdate(onUpdate).Finalize(duration, to);
public static Tween <Vector3> TweenLocalRotation(this GameObject self, Vector3 to, float duration) => Tween <Vector3> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenLocalPositionY(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(to, duration);
public static Tween <float> TweenLocalRotationZ(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);
public static Tween <float> TweenAnchoredPositionX(this GameObject self, float to, float duration) => Tween <float> .Add <Driver> (self).Finalize(duration, to);