private void ExitTransition() { SoundManager.PlaySound("DialogMenuClose"); var num = 0; var num2 = 0f; foreach (var current in m_diaryList) { if (current.Visible) { current.Opacity = 1f; if (num >= 5) { num = 0; num2 += 0.05f; } num++; Tween.To(current, 0.25f, Tween.EaseNone, "delay", num2.ToString(), "Opacity", "0"); Tween.By(current, 0.25f, Quad.EaseOut, "delay", num2.ToString(), "Y", "-50"); } } m_titleText.Opacity = 1f; Tween.To(m_titleText, 0.25f, Tween.EaseNone, "Opacity", "0"); m_inputDelay = 1f; Tween.To(this, 0.5f, Tween.EaseNone, "BackBufferOpacity", "0"); Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); }
public void PlayChestGame() { if (Game.PlayerStats.Gold >= 4) { m_paid = true; float num; if (ID == 1) { num = 0.25f; } else if (ID == 2) { num = 0.5f; } else { num = 0.75f; } var num2 = (int)(Game.PlayerStats.Gold * num); Game.PlayerStats.Gold -= num2; ShuffleChests(num2); Player.AttachedLevel.TextManager.DisplayNumberStringText(-num2, "gold", Color.Yellow, new Vector2(Player.X, Player.Bounds.Top)); Tween.By(m_gate, 1f, Quad.EaseInOut, "Y", (-m_gate.Height).ToString()); return; } (Player.AttachedLevel.ScreenManager as RCScreenManager).DialogueScreen.SetDialogue("ChestBonusRoom1-NoMoney"); Tween.To(this, 0f, Linear.EaseNone); Tween.AddEndHandlerToLastTween(Player.AttachedLevel.ScreenManager, "DisplayScreen", 13, true, typeof(List <object>)); }
public override void OnEnter() { m_cutsceneRunning = true; SoundManager.StopMusic(0.5f); m_boss.ChangeSprite("EnemyEyeballBossFire_Character"); m_boss.ChangeToBossPupil(); var scale = m_boss.Scale; m_boss.Scale = new Vector2(0.3f, 0.3f); Player.AttachedLevel.Camera.X = (int)(Bounds.Left + Player.AttachedLevel.Camera.Width * 0.5f); Player.AttachedLevel.Camera.Y = Player.Y; var arg_CA_0 = Player.AttachedLevel.Camera.Position; m_boss.AnimationDelay = 0.1f; Player.LockControls(); Player.AttachedLevel.RunCinematicBorders(8f); Player.AttachedLevel.CameraLockedToPlayer = false; Player.AttachedLevel.Camera.Y = Player.Y; Tween.To(Player.AttachedLevel.Camera, 1f, Quad.EaseInOut, "Y", m_boss.Y.ToString()); Tween.RunFunction(1.1f, m_boss, "PlayAnimation", true); Tween.To(m_boss, 0.5f, Linear.EaseNone, "delay", "2.5", "AnimationDelay", 0.0166666675f.ToString()); Tween.To(m_boss, 3f, Quad.EaseInOut, "delay", "1", "Rotation", "1800"); Tween.AddEndHandlerToLastTween(m_boss, "ChangeSprite", "EnemyEyeballBossEye_Character"); Tween.To(m_boss, 2f, Bounce.EaseOut, "delay", "2", "ScaleX", scale.X.ToString(), "ScaleY", scale.Y.ToString()); Tween.RunFunction(3.2f, this, "DisplayBossTitle", "The Gatekeeper", m_boss.Name, "Intro2"); Tween.RunFunction(0.8f, typeof(SoundManager), "PlaySound", "Boss_Eyeball_Build"); base.OnEnter(); }
public void Intro5() { Tween.To(Player.AttachedLevel.Camera, 0.5f, Quad.EaseInOut, "delay", "0.3", "X", (Player.X + GlobalEV.Camera_XOffset).ToString(), "Y", (Bounds.Bottom - (Player.AttachedLevel.Camera.Bounds.Bottom - Player.AttachedLevel.Camera.Y)).ToString()); Tween.AddEndHandlerToLastTween(this, "BeginFight"); }
public void DisplayStringNumberText(string text, int amount, Color color, Vector2 position) { var textObj = m_resourcePool.CheckOut(); textObj.Font = Game.JunicodeFont; textObj.FontSize = 14f; textObj.Text = text + " " + amount; var width = textObj.Width; m_resourcePool.CheckIn(textObj); var textObj2 = m_resourcePool.CheckOut(); textObj2.Font = Game.JunicodeFont; textObj2.Text = text + " "; textObj2.FontSize = 14f; textObj2.TextureColor = color; textObj2.Position = new Vector2(position.X - width / 2f, position.Y - textObj2.Height / 2f); textObj2.Visible = true; var textObj3 = m_resourcePool.CheckOut(); textObj3.Font = Game.HerzogFont; textObj3.Text = amount.ToString(); textObj3.FontSize = 18f; textObj3.TextureColor = color; textObj3.Position = new Vector2(textObj2.X + textObj2.Width, textObj2.Y + 5f); textObj3.Visible = true; Tween.By(textObj3, 0.3f, Quad.EaseOut, "Y", "-60"); Tween.To(textObj3, 0.2f, Linear.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DestroyText", textObj3); Tween.By(textObj2, 0.3f, Quad.EaseOut, "Y", "-60"); Tween.To(textObj2, 0.2f, Linear.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DestroyText", textObj2); }
public void Intro2() { object arg_96_0 = Player.AttachedLevel.Camera; var arg_96_1 = 1f; Easing arg_96_2 = Quad.EaseInOut; var array = new string[8]; array[0] = "delay"; array[1] = "0.5"; array[2] = "X"; var arg_5D_0 = array; var arg_5D_1 = 3; var x = Bounds.Center.X; arg_5D_0[arg_5D_1] = x.ToString(); array[4] = "Y"; var arg_84_0 = array; var arg_84_1 = 5; var y = Bounds.Center.Y; arg_84_0[arg_84_1] = y.ToString(); array[6] = "Zoom"; array[7] = "0.5"; Tween.To(arg_96_0, arg_96_1, arg_96_2, array); Tween.AddEndHandlerToLastTween(this, "EndCutscene"); }
public override void OnEnter() { m_cameraPos = new Vector2(Camera.X, Camera.Y); if (m_player == null) { m_player = (ScreenManager as RCScreenManager).Player; } m_titlePlate.Scale = Vector2.Zero; m_title.Scale = Vector2.Zero; m_title.Opacity = 1f; m_titlePlate.Opacity = 1f; m_storedMusicVolume = SoundManager.GlobalMusicVolume; m_songName = SoundManager.GetCurrentMusicName(); Tween.To(typeof(SoundManager), 1f, Tween.EaseNone, "GlobalMusicVolume", (m_storedMusicVolume * 0.1f).ToString()); SoundManager.PlaySound("Player_Death_FadeToBlack"); m_player.Visible = true; m_player.Opacity = 1f; m_spotlight.Opacity = 0f; Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1"); Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1"); Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight"); Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_player.AbsX.ToString(), "Y", (m_player.Bounds.Bottom - 10).ToString(), "Zoom", "1"); Tween.RunFunction(2f, this, "PlayerLevelUpAnimation"); base.OnEnter(); }
public void CloseGate(bool animate) { if (animate) { Player.Y = 381f; Player.X += 10f; Player.State = 1; var logicSet = new LogicSet(Player); logicSet.AddAction(new RunFunctionLogicAction(Player, "LockControls")); logicSet.AddAction(new MoveDirectionLogicAction(new Vector2(1f, 0f))); logicSet.AddAction(new ChangeSpriteLogicAction("PlayerWalking_Character")); logicSet.AddAction(new PlayAnimationLogicAction()); logicSet.AddAction(new ChangePropertyLogicAction(Player, "CurrentSpeed", 200)); logicSet.AddAction(new DelayLogicAction(0.2f)); logicSet.AddAction(new ChangePropertyLogicAction(Player, "CurrentSpeed", 0)); Player.RunExternalLogicSet(logicSet); Tween.By(m_castleGate, 1.5f, Quad.EaseOut, "Y", m_castleGate.Height.ToString()); Tween.AddEndHandlerToLastTween(Player, "UnlockControls"); Player.AttachedLevel.RunCinematicBorders(1.5f); } else { m_castleGate.Y += m_castleGate.Height; } m_gateClosed = true; }
public void MovePlayerTo(GameObj target) { m_controlsLocked = true; if (Player.X != target.X - 150f) { if (Player.X > target.Position.X - 150f) { Player.Flip = SpriteEffects.FlipHorizontally; } var num = CDGMath.DistanceBetweenPts(Player.Position, new Vector2(target.X - 150f, target.Y)) / Player.Speed; Player.UpdateCollisionBoxes(); Player.State = 1; Player.IsWeighted = false; Player.AccelerationY = 0f; Player.AccelerationX = 0f; Player.IsCollidable = false; Player.CurrentSpeed = 0f; Player.LockControls(); Player.ChangeSprite("PlayerWalking_Character"); Player.PlayAnimation(); var logicSet = new LogicSet(Player); logicSet.AddAction(new DelayLogicAction(num)); Player.RunExternalLogicSet(logicSet); Tween.To(Player, num, Tween.EaseNone, "X", (target.Position.X - 150f).ToString()); Tween.AddEndHandlerToLastTween(this, "MovePlayerComplete", target); return; } MovePlayerComplete(target); }
private void ExitTransition() { SoundManager.PlaySound("DialogMenuClose"); m_transitioning = true; Tween.To(m_confirmText, 0.2f, Tween.EaseNone, "Opacity", "0"); Tween.To(m_cancelText, 0.2f, Tween.EaseNone, "Opacity", "0"); Tween.To(m_navigationText, 0.2f, Tween.EaseNone, "Opacity", "0"); Tween.To(this, 0.2f, Tween.EaseNone, "BackBufferOpacity", "0"); Tween.To(m_optionsBar, 0.2f, Tween.EaseNone, "Opacity", "0"); m_bgSprite.Position = new Vector2(660f, 360f); m_bgSprite.Opacity = 1f; Tween.To(m_bgSprite, 0.5f, Quad.EaseOut, "Y", "0"); Tween.To(m_bgSprite, 0.2f, Tween.EaseNone, "Opacity", "0"); var num = 0; foreach (var current in m_optionsArray) { current.Y = 160 + num * 30; current.Opacity = 1f; Tween.By(current, 0.5f, Quad.EaseOut, "Y", (-360f).ToString()); Tween.To(current, 0.2f, Tween.EaseNone, "Opacity", "0"); num++; } Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); }
public void AnimateJukebox() { Tween.To(m_jukeBox, 0.2f, Tween.EaseNone, "ScaleY", "2.9", "ScaleX", "3.1", "Rotation", "0"); Tween.AddEndHandlerToLastTween(this, "AnimateJukebox2"); Player.AttachedLevel.ImpactEffectPool.DisplayMusicNote( new Vector2(m_jukeBox.Bounds.Center.X + CDGMath.RandomInt(-20, 20), m_jukeBox.Bounds.Top + CDGMath.RandomInt(0, 20))); }
public static void StopFadeOut(ProjectileObj proj, bool hitPlayer) { proj.IsCollidable = false; proj.AccelerationX = 0f; proj.AccelerationY = 0f; Tween.To(proj, 0.3f, Tween.EaseNone, "Opacity", "0"); Tween.AddEndHandlerToLastTween(proj, "KillProjectile"); }
public static void FadeOutOffset(ProjectileObj proj, bool hitPlayer) { Tween.StopAllContaining(proj, false); proj.IsCollidable = false; Tween.By(proj, 0.3f, Linear.EaseNone, "X", CDGMath.RandomInt(-50, 50).ToString(), "Y", CDGMath.RandomInt(-100, 100).ToString()); Tween.To(proj, 0.3f, Linear.EaseNone, "Opacity", "0"); Tween.AddEndHandlerToLastTween(proj, "KillProjectile"); }
public void Intro2() { m_boss1.PlayAnimation(); Tween.To(Player.AttachedLevel.Camera, 0.5f, Quad.EaseInOut, "delay", "0.5", "X", (Player.X + GlobalEV.Camera_XOffset).ToString(), "Y", (Bounds.Bottom - (Player.AttachedLevel.Camera.Bounds.Bottom - Player.AttachedLevel.Camera.Y)).ToString()); Tween.AddEndHandlerToLastTween(this, "BeginBattle"); }
public void ItemSpinAnimation3() { var scale = m_itemSprite.Scale; m_itemSprite.Scale = Vector2.One; var num = 130f / m_itemSprite.Height; m_itemSprite.Scale = scale; Tween.To(m_itemSprite, 0.2f, Tween.EaseNone, "ScaleX", num.ToString(), "ScaleY", num.ToString()); Tween.To(m_itemSprite, 0.2f, Tween.EaseNone, "X", 660.ToString(), "Y", 390.ToString()); Tween.To(m_itemFoundText, 0.3f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1"); Tween.To(m_continueText, 0.3f, Linear.EaseNone, "Opacity", "1"); scale = m_tripStat1.Scale; m_tripStat1.Scale = Vector2.One; num = 130f / m_tripStat1.Height; m_tripStat1.Scale = scale; Tween.To(m_tripStat1, 0.2f, Tween.EaseNone, "ScaleX", num.ToString(), "ScaleY", num.ToString()); Tween.To(m_tripStat1, 0.2f, Tween.EaseNone, "X", 830.ToString(), "Y", 390.ToString()); scale = m_tripStat2.Scale; m_tripStat2.Scale = Vector2.One; num = 130f / m_tripStat2.Height; m_tripStat2.Scale = scale; Tween.To(m_tripStat2, 0.2f, Tween.EaseNone, "ScaleX", num.ToString(), "ScaleY", num.ToString()); Tween.To(m_tripStat2, 0.2f, Tween.EaseNone, "X", 490.ToString(), "Y", 390.ToString()); Tween.To(m_tripStat1FoundText, 0.3f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1"); Tween.To(m_tripStat2FoundText, 0.3f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1"); for (var i = 0; i < m_levelUpParticles.Length; i++) { m_levelUpParticles[i].AnimationDelay = 0f; m_levelUpParticles[i].Visible = true; m_levelUpParticles[i].Scale = new Vector2(0.1f, 0.1f); m_levelUpParticles[i].Opacity = 0f; m_levelUpParticles[i].Position = new Vector2(660f, 360f); m_levelUpParticles[i].Position += new Vector2(CDGMath.RandomInt(-100, 100), CDGMath.RandomInt(-50, 50)); var duration = CDGMath.RandomFloat(0f, 0.5f); Tween.To(m_levelUpParticles[i], 0.2f, Linear.EaseNone, "delay", duration.ToString(), "Opacity", "1"); Tween.To(m_levelUpParticles[i], 0.5f, Linear.EaseNone, "delay", duration.ToString(), "ScaleX", "2", "ScaleY", "2"); Tween.To(m_levelUpParticles[i], duration, Linear.EaseNone); Tween.AddEndHandlerToLastTween(m_levelUpParticles[i], "PlayAnimation", false); } m_itemFoundSprite.Position = new Vector2(660f, 190f); m_itemFoundSprite.Scale = Vector2.Zero; m_itemFoundSprite.Visible = true; Tween.To(m_itemFoundSprite, 0.5f, Back.EaseOut, "delay", "0.05", "ScaleX", "1", "ScaleY", "1"); m_levelUpBGImage.Position = m_itemFoundSprite.Position; m_levelUpBGImage.Y += 30f; m_levelUpBGImage.Scale = Vector2.Zero; m_levelUpBGImage.Visible = true; Tween.To(m_levelUpBGImage, 0.5f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1"); Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "0.5"); if (m_itemSpinning) { m_itemSprite.Rotation = -25f; } m_itemSpinning = false; Tween.RunFunction(0.5f, this, "UnlockControls"); }
public override void OnEnter() { m_quickDropText.Visible = false; if (InputManager.GamePadIsConnected(PlayerIndex.One)) { m_confirmText.ForcedScale = new Vector2(0.7f, 0.7f); m_cancelText.ForcedScale = new Vector2(0.7f, 0.7f); m_navigationText.Text = "[Button:LeftStick] to navigate options"; } else { m_confirmText.ForcedScale = new Vector2(1f, 1f); m_cancelText.ForcedScale = new Vector2(1f, 1f); m_navigationText.Text = "Arrow keys to navigate options"; } m_confirmText.Text = "[Input:" + 0 + "] to select option"; m_cancelText.Text = "[Input:" + 2 + "] to exit options"; m_confirmText.Opacity = 0f; m_cancelText.Opacity = 0f; m_navigationText.Opacity = 0f; Tween.To(m_confirmText, 0.2f, Tween.EaseNone, "Opacity", "1"); Tween.To(m_cancelText, 0.2f, Tween.EaseNone, "Opacity", "1"); Tween.To(m_navigationText, 0.2f, Tween.EaseNone, "Opacity", "1"); Tween.RunFunction(0.1f, typeof(SoundManager), "PlaySound", "DialogueMenuOpen"); if (!m_optionsArray.Contains(m_backToMenuObj)) { m_optionsArray.Insert(m_optionsArray.Count - 1, m_backToMenuObj); } if (m_titleScreenOptions) { m_optionsArray.RemoveAt(m_optionsArray.Count - 2); } m_transitioning = true; Tween.To(this, 0.2f, Tween.EaseNone, "BackBufferOpacity", "0.8"); m_selectedOptionIndex = 0; m_selectedOption = m_optionsArray[m_selectedOptionIndex]; m_selectedOption.IsActive = false; m_bgSprite.Position = new Vector2(660f, 0f); m_bgSprite.Opacity = 0f; Tween.To(m_bgSprite, 0.5f, Quad.EaseOut, "Y", 360f.ToString()); Tween.AddEndHandlerToLastTween(this, "EndTransition"); Tween.To(m_bgSprite, 0.2f, Tween.EaseNone, "Opacity", "1"); var num = 0; foreach (var current in m_optionsArray) { current.Y = 160 + num * 30 - 360f; current.Opacity = 0f; Tween.By(current, 0.5f, Quad.EaseOut, "Y", 360f.ToString()); Tween.To(current, 0.2f, Tween.EaseNone, "Opacity", "1"); current.Initialize(); num++; } m_optionsBar.Opacity = 0f; Tween.To(m_optionsBar, 0.2f, Tween.EaseNone, "Opacity", "1"); base.OnEnter(); }
public void Intro4() { m_boss.PlayAnimation(); m_bossShadow.ChangeSprite("EnemyFairyGhostBossIdle_Character"); m_bossShadow.PlayAnimation(); Tween.To(m_boss, 0.5f, Tween.EaseNone, "delay", "0.5", "Opacity", "1"); Tween.To(m_bossShadow, 0.5f, Tween.EaseNone, "delay", "0.5", "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "DisplayBossTitle", "The Forgotten", m_boss.Name, "Intro5"); }
public void ExitTransition() { Tween.To(typeof(SoundManager), 1f, Tween.EaseNone, "GlobalMusicVolume", m_storedMusicVolume.ToString()); Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_cameraPos.X.ToString(), "Y", m_cameraPos.Y.ToString()); Tween.To(m_spotlight, 0.5f, Tween.EaseNone, "Opacity", "0"); Tween.To(m_titlePlate, 0.5f, Tween.EaseNone, "Opacity", "0"); Tween.To(m_title, 0.5f, Tween.EaseNone, "Opacity", "0"); Tween.To(this, 0.2f, Tween.EaseNone, "delay", "1", "BackBufferOpacity", "0"); Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); }
private void EndGame() { Player.LockControls(); Player.CurrentSpeed = 0f; foreach (var current in m_targetList) { Tween.To(current, 0.5f, Tween.EaseNone, "Opacity", "0"); } Tween.AddEndHandlerToLastTween(this, "EndGame2"); m_isPlayingGame = false; }
public override void Draw(Camera2D camera) { if (State == 0) { ChestConditionChecker.SetConditionState(this, m_player); } if (!IsOpen) { if (Game.ScreenManager.CurrentScreen is ProceduralLevelScreen && m_sparkleCounter > 0f) { m_sparkleCounter -= (float)camera.GameTime.ElapsedGameTime.TotalSeconds; if (m_sparkleCounter <= 0f) { m_sparkleCounter = 1f; var num = 0f; for (var i = 0; i < 2; i++) { Tween.To(this, num, Linear.EaseNone); Tween.AddEndHandlerToLastTween(m_player.AttachedLevel.ImpactEffectPool, "DisplayChestSparkleEffect", new Vector2(X, Y - Height / 2)); num += 0.5f; } } } if (ConditionType == 8 && State == 0) { if (!m_player.AttachedLevel.IsPaused) { Timer -= (float)camera.GameTime.ElapsedGameTime.TotalSeconds; } m_timerText.Position = new Vector2(Position.X, Y - 50f); m_timerText.Text = ((int)Timer + 1).ToString(); m_timerText.Draw(camera); m_player.AttachedLevel.UpdateObjectiveProgress( (DialogueManager.GetText("Chest_Locked " + ConditionType).Dialogue[0] + (int)(Timer + 1f))); } } if (ConditionType != 10 || IsOpen) { base.Draw(camera); m_lockSprite.Flip = Flip; if (Flip == SpriteEffects.None) { m_lockSprite.Position = new Vector2(X - 10f, Y - Height / 2); } else { m_lockSprite.Position = new Vector2(X + 10f, Y - Height / 2); } m_lockSprite.Draw(camera); m_errorSprite.Position = new Vector2(X, Y - Height / 2); m_errorSprite.Draw(camera); } }
public void GiveGold(ItemDropManager itemDropManager, int amount = 0) { int num; if (ChestType == 1) { num = CDGMath.RandomInt((int)BronzeChestGoldRange.X, (int)BronzeChestGoldRange.Y) * 10; } else if (ChestType == 2 || ChestType == 4) { num = CDGMath.RandomInt((int)SilverChestGoldRange.X, (int)SilverChestGoldRange.Y) * 10; } else { num = CDGMath.RandomInt((int)GoldChestGoldRange.X, (int)GoldChestGoldRange.Y) * 10; } num += (int)Math.Floor(GoldIncreasePerLevel * Level * 10f); if (amount != 0) { num = amount; } var num2 = num / 500; num -= num2 * 500; var num3 = num / 100; num -= num3 * 100; var num4 = num / 10; var num5 = 0f; for (var i = 0; i < num2; i++) { Tween.To(this, num5, Linear.EaseNone); Tween.AddEndHandlerToLastTween(itemDropManager, "DropItem", new Vector2(Position.X, Position.Y - Height / 2), 11, 500); num5 += 0.1f; } num5 = 0f; for (var j = 0; j < num3; j++) { Tween.To(this, num5, Linear.EaseNone); Tween.AddEndHandlerToLastTween(itemDropManager, "DropItem", new Vector2(Position.X, Position.Y - Height / 2), 10, 100); num5 += 0.1f; } num5 = 0f; for (var k = 0; k < num4; k++) { Tween.To(this, num5, Linear.EaseNone); Tween.AddEndHandlerToLastTween(itemDropManager, "DropItem", new Vector2(Position.X, Position.Y - Height / 2), 1, 10); num5 += 0.1f; } }
public override void Initialize(ProjectileObj projectile) { base.Initialize(projectile); projectile.Opacity = 0; projectile.CollisionType = Game.CollisionType.Player; projectile.IgnoreBoundsCheck = true; Tween.To(projectile, 0.2f, Tween.EaseNone, "ScaleX", "100", "ScaleY", "50"); Tween.AddEndHandlerToLastTween(projectile, "KillProjectile"); }
private void ExitTransition() { SoundManager.PlaySound("Upgrade_Splash_Out"); Tween.To(m_picture, 0.5f, Back.EaseIn, "ScaleX", "0", "ScaleY", "0"); Tween.To(m_picturePlate, 0.5f, Back.EaseIn, "ScaleX", "0", "ScaleY", "0"); Tween.To(m_titlePlate, 0.5f, Back.EaseIn, "ScaleX", "0", "ScaleY", "0"); Tween.To(m_title, 0.5f, Back.EaseIn, "ScaleX", "0", "ScaleY", "0"); Tween.To(m_plate, 0.5f, Back.EaseIn, "ScaleX", "0", "ScaleY", "0"); Tween.To(this, 0.2f, Tween.EaseNone, "delay", "0.4", "BackBufferOpacity", "0"); Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); }
public override void OnEnter() { BackBufferOpacity = 0f; m_gameCrashed = false; if (Game.PlayerStats.Traits.X == 32f || Game.PlayerStats.Traits.Y == 32f) { m_loadingText.Text = "Jacking In"; } else if (Game.PlayerStats.Traits.X == 29f || Game.PlayerStats.Traits.Y == 29f) { m_loadingText.Text = "Reminiscing"; } else if (Game.PlayerStats.Traits.X == 8f || Game.PlayerStats.Traits.Y == 8f) { m_loadingText.Text = "Balding"; } else { m_loadingText.Text = "Building"; } if (!m_loadingComplete) { if (m_screenTypeToLoad == 27) { Tween.To(this, 0.05f, Tween.EaseNone, "BackBufferOpacity", "1"); Tween.RunFunction(1f, this, "BeginThreading"); } else { m_blackTransitionIn.X = 0f; m_blackTransitionIn.X = 1320 - m_blackTransitionIn.Bounds.Left; m_blackScreen.X = m_blackTransitionIn.X; m_blackTransitionOut.X = m_blackScreen.X + m_blackScreen.Width; if (!m_wipeTransition) { SoundManager.PlaySound("GateDrop"); Tween.To(m_gateSprite, 0.5f, Tween.EaseNone, "Y", "0"); Tween.RunFunction(0.3f, m_effectPool, "LoadingGateSmokeEffect", 40); Tween.RunFunction(0.3f, typeof(SoundManager), "PlaySound", "GateSlam"); Tween.RunFunction(0.55f, this, "ShakeScreen", 4, true, true); Tween.RunFunction(0.65f, this, "StopScreenShake"); Tween.RunFunction(1.5f, this, "BeginThreading"); } else { Tween.By(m_blackTransitionIn, 0.15f, Quad.EaseIn, "X", (-m_blackTransitionIn.X).ToString()); Tween.By(m_blackScreen, 0.15f, Quad.EaseIn, "X", (-m_blackTransitionIn.X).ToString()); Tween.By(m_blackTransitionOut, 0.2f, Quad.EaseIn, "X", (-m_blackTransitionIn.X).ToString()); Tween.AddEndHandlerToLastTween(this, "BeginThreading"); } } base.OnEnter(); } }
public override void OnEnter() { m_levelDataLoaded = false; m_fadingOut = false; var thread = new Thread(LoadLevelData); thread.Start(); m_logo.Opacity = 0f; Tween.To(m_logo, 1f, Linear.EaseNone, "delay", "0.5", "Opacity", "1"); Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "CDGSplashCreak"); base.OnEnter(); }
public void ExitScreenTransition() { SoundManager.PlaySound("StatCard_Out"); Tween.To(m_cancelText, 0.2f, Tween.EaseNone, "Opacity", "0"); m_frontCard.Y = 30f; m_backCard.Y = 30f; Tween.To(this, 0.2f, Tween.EaseNone, "delay", "0.3", "BackBufferOpacity", "0"); Tween.To(m_frontCard, 0.4f, Back.EaseIn, "Y", "1500"); Tween.To(m_backCard, 0.4f, Back.EaseIn, "delay", "0.2", "Y", "1500"); Tween.AddEndHandlerToLastTween(ScreenManager, "HideCurrentScreen"); OnExit(); }
private void RunSplashAnimation() { m_splashing = true; Rotation = 0f; if (!m_isSnowflake) { PlayAnimation(2, TotalFrames); return; } Tween.To(this, 0.25f, Tween.EaseNone, "Opacity", "0"); Tween.AddEndHandlerToLastTween(this, "KillDrop"); }
public void ItemSpinAnimation2() { Tween.RunFunction(0.2f, typeof(SoundManager), "PlaySound", "GetItemStinger3"); if (m_buildUpSound != null && m_buildUpSound.IsPlaying) { m_buildUpSound.Stop(AudioStopOptions.AsAuthored); } Tween.To(m_itemSprite, 0.2f, Quad.EaseOut, "ScaleX", "0.1", "ScaleY", "0.1"); Tween.AddEndHandlerToLastTween(this, "ItemSpinAnimation3"); Tween.To(m_tripStat1, 0.2f, Quad.EaseOut, "ScaleX", "0.1", "ScaleY", "0.1"); Tween.To(m_tripStat2, 0.2f, Quad.EaseOut, "ScaleX", "0.1", "ScaleY", "0.1"); }
public void Part3() { SoundManager.PlaySound("Boss_Eyeball_Death"); m_playDeathLoop = false; if (m_deathLoop != null && m_deathLoop.IsPlaying) { m_deathLoop.Stop(AudioStopOptions.Immediate); } GoToFrame(1); StopAnimation(); Tween.To(this, 2f, Tween.EaseNone, "Rotation", "-1080"); Tween.To(this, 2f, Quad.EaseInOut, "ScaleX", "0.1", "ScaleY", "0.1"); Tween.AddEndHandlerToLastTween(this, "DeathComplete"); }
public void DisplayBossTitle(string bossTitle1, string bossTitle2, string endHandler) { SoundManager.PlaySound("Boss_Title"); m_bossTitle1.Text = bossTitle1; m_bossTitle2.Text = bossTitle2; var camera = Player.AttachedLevel.Camera; if (Player.AttachedLevel.CurrentRoom is LastBossRoom) { m_bossTitle1.Position = new Vector2(camera.X - 550f, camera.Y + 100f); } else { m_bossTitle1.Position = new Vector2(camera.X - 550f, camera.Y + 50f); } m_bossTitle2.X = m_bossTitle1.X - 0f; m_bossTitle2.Y = m_bossTitle1.Y + 50f; m_bossDivider.Position = m_bossTitle1.Position; m_bossDivider.Y += m_bossTitle1.Height - 5; m_bossTitle1.X -= 1000f; m_bossTitle2.X += 1500f; Tween.To(m_bossDivider, 0.5f, Tween.EaseNone, "delay", "0.3", "Opacity", "1"); Tween.To(m_bossDivider, 1f, Quad.EaseInOut, "delay", "0", "ScaleX", ((float)(m_bossTitle2.Width / 5)).ToString()); Tween.To(m_bossTitle1, 0.5f, Tween.EaseNone, "delay", "0.3", "Opacity", "1"); Tween.To(m_bossTitle2, 0.5f, Tween.EaseNone, "delay", "0.3", "Opacity", "1"); Tween.By(m_bossTitle1, 1f, Quad.EaseOut, "X", "1000"); Tween.By(m_bossTitle2, 1f, Quad.EaseOut, "X", "-1500"); m_bossTitle1.X += 1000f; m_bossTitle2.X -= 1500f; Tween.By(m_bossTitle1, 2f, Tween.EaseNone, "delay", "1", "X", "20"); Tween.By(m_bossTitle2, 2f, Tween.EaseNone, "delay", "1", "X", "-20"); m_bossTitle1.X -= 1000f; m_bossTitle2.X += 1500f; Tween.AddEndHandlerToLastTween(this, endHandler); Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Boss_Title_Exit"); m_bossTitle1.X += 1020f; m_bossTitle2.X -= 1520f; m_bossTitle1.Opacity = 1f; m_bossTitle2.Opacity = 1f; Tween.To(m_bossTitle1, 0.5f, Tween.EaseNone, "delay", "3", "Opacity", "0"); Tween.To(m_bossTitle2, 0.5f, Tween.EaseNone, "delay", "3", "Opacity", "0"); Tween.By(m_bossTitle1, 0.6f, Quad.EaseIn, "delay", "3", "X", "1500"); Tween.By(m_bossTitle2, 0.6f, Quad.EaseIn, "delay", "3", "X", "-1000"); m_bossTitle1.Opacity = 0f; m_bossTitle2.Opacity = 0f; m_bossDivider.Opacity = 1f; Tween.To(m_bossDivider, 0.5f, Tween.EaseNone, "delay", "2.8", "Opacity", "0"); m_bossDivider.Opacity = 0f; }