public static Tween <Color> TweenTextMeshColor(this GameObject self, Color to, float duration) =>
 Tween <Color> .Add <Driver> (self).Finalize(duration, to);
Beispiel #2
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 public static Tween <float> TweenLocalRotationZ(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #3
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 public static Tween <float> TweenCanvasGroupAlpha(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
Beispiel #4
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 public static Tween <Vector3> TweenLocalScale(this Component self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenTextMeshAlpha(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #6
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 public static Tween <Vector3> TweenPosition(this GameObject self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(to, duration);
Beispiel #7
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 public static Tween <float> TweenCameraFieldOfView(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
Beispiel #8
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 public static Tween <float> TweenPositionZ(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
Beispiel #9
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 public static Tween <float> TweenVolumeWeight(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenCanvasGroupAlpha(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #11
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 public static Tween <float> TweenAudioSourcePitch(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenVolumeWeight(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #13
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 public static Tween <float> TweenAudioSourceVolume(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
Beispiel #14
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 public static Tween <bool> TweenDelayedInvoke(this Component self, float duration, Action onComplete) =>
 Tween <bool> .Add <Driver> (self).SetOnComplete(onComplete).Finalize(false, duration);
 public static Tween <float> TweenSpriteRendererAlpha(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
 public static Tween <float> TweenAudioSourceSpatialBlend(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #17
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 public static Tween <float> TweenImageFillAmount(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #18
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 public static Tween <Vector3> TweenRotation(this Component self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(to, duration);
 public static Tween <float> TweenCameraFieldOfView(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #20
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 public static Tween <float> TweenTextMeshAlpha(this Component self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
Beispiel #21
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 public static Tween <float> TweenValueFloat(this GameObject self, float to, float duration, Action <float> onUpdate) =>
 Tween <float> .Add <Driver> (self).SetOnUpdate(onUpdate).Finalize(duration, to);
Beispiel #22
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 public static Tween <Vector3> TweenLocalRotation(this GameObject self, Vector3 to, float duration) =>
 Tween <Vector3> .Add <Driver> (self).Finalize(duration, to);
Beispiel #23
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 public static Tween <float> TweenLocalPositionY(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(to, duration);
Beispiel #24
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 public static Tween <float> TweenLocalRotationZ(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);
Beispiel #25
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 public static Tween <float> TweenAnchoredPositionX(this GameObject self, float to, float duration) =>
 Tween <float> .Add <Driver> (self).Finalize(duration, to);