public void ConfirmAttack() { this.GetComponent <CustomButton>().Disable(); if (DiceManager.GetCurrTargets().Count <= 0) { DiceManager.AutoSetTargets(); } if (DiceManager.GetCurrTargets().Count > 0) { _originalPos = TurnManager.GetCurrTurnCharacter().gameObject.transform.position; _startAttack = true; DiceManager.CurrCombatStage = DiceManager.CombatStage.ExecutingAttack; _attacks = GameObject.Find("AttackHolder").GetComponent <AttackHolder>().GetAttacks(); _attackNum = 0; ManageAttackAnimations(); } if (TutorialManager.IsTutorial() && !TutorialManager.AttackButtonFirstClicked()) { GameObject.Find("TutorialManager").GetComponent <TutorialManager>().FadeTutorial(); } }