void UpdateLights() { SphericalHarmonics lighting = SphericalHarmonics.FromLights(lights .ConvertAll(a => new SHLight { directionTo = a.pose.position.Normalized(), color = Color.HSV(a.color) * LightIntensity(a.pose.position) }) .ToArray()); Renderer.SkyTex = Tex.GenCubemap(lighting); Renderer.SkyLight = lighting; }