internal static void Initialize() { Material = Material.Find(DefaultIds.material); MaterialEquirect = Material.Find(DefaultIds.materialEquirect); MaterialFont = Material.Find(DefaultIds.materialFont); MaterialHand = Material.Find(DefaultIds.materialHand); MaterialUI = Material.Find(DefaultIds.materialUI); Tex = Tex.Find(DefaultIds.tex); TexBlack = Tex.Find(DefaultIds.texBlack); TexGray = Tex.Find(DefaultIds.texGray); TexFlat = Tex.Find(DefaultIds.texFlat); TexRough = Tex.Find(DefaultIds.texRough); Cubemap = Tex.Find(DefaultIds.cubemap); MeshQuad = Mesh.Find(DefaultIds.meshQuad); MeshCube = Mesh.Find(DefaultIds.meshCube); MeshSphere = Mesh.Find(DefaultIds.meshSphere); Shader = Shader.Find(DefaultIds.shader); ShaderPbr = Shader.Find(DefaultIds.shaderPbr); ShaderUnlit = Shader.Find(DefaultIds.shaderUnlit); ShaderFont = Shader.Find(DefaultIds.shaderFont); ShaderEquirect = Shader.Find(DefaultIds.shaderEquirect); ShaderUI = Shader.Find(DefaultIds.shaderUI); SoundClick = Sound.Find(DefaultIds.soundClick); SoundUnclick = Sound.Find(DefaultIds.soundUnclick); }