void GenBiome(TerrainGen gen) { if (biomeType == 0) gen.Caves (); else if (biomeType == 1) gen.Forest (); else if (biomeType == 2) gen.Mountains (); else if (biomeType == 3) gen.MountainCaves (); else if (biomeType == 4) gen.Desert (); else if (biomeType == 5) gen.MountainsDesert (); else if (biomeType == 6) gen.Plain (); }