// Loads cheap snapshot of chunk public void Snapshot() { if (state >= ChunkState.SNAPSHOTTED) { return; } Vector2Int center = bounds.GetCenter(); Vector2Int localCenter = GetLocalCoord(center); terrainSnapshot = TerrainGen.GenerateTerrainAt(center.x, center.y); terrainHeightMap[localCenter.x, localCenter.y] = terrainSnapshot; densitySnapshot = TerrainGen.CalculateDensityAtChunk(center);//CalculateDensityAt(center.x, center.y); densityMap[localCenter.x, localCenter.y] = densitySnapshot; state = ChunkState.SNAPSHOTTED; }