internal override void DoServerDestroy() { GameController?.OnTableDestroyed(); PlayerStorageInfo[] array = playerStoragePoints; for (int i = 0; i < array.Length; i++) { CardTablePlayerStorage storage = array[i].GetStorage(); if (storage != null) { storage.DropItems(); } } StorageContainer pot = GetPot(); if (pot != null) { pot.DropItems(); } base.DoServerDestroy(); }