private object CanLootEntity(BasePlayer player, StorageContainer container) { BaseEntity fridge = container.GetComponentInParent <BaseEntity>(); if (fridge.ShortPrefabName.Equals("fridge.deployed")) { ElectricalHeater electrified = container.GetComponentInChildren <ElectricalHeater>() ?? null; if (electrified == null) { return(null); } if (!electrified.IsPowered() && configData.Settings.blockLooting) { return(false); } string status = Lang("off"); if (electrified.IsPowered()) { status = Lang("on"); } PowerGUI(player, status); } return(null); }