public static void ProcessConfigResponse(ResponseEvent response) { if (response.data == null) { return; } ConfigManager.GameConfigData = response.data.Print(); SpilUnityImplementationBase.fireConfigUpdatedEvent(); }
/// <summary> /// This method is called by the native Spil SDK, it should not be used by developers. /// Developers can subscribe to the Spil.Instance.ConfigUpdated event. /// </summary> public void ConfigUpdated() { SpilUnityImplementationBase.fireConfigUpdatedEvent(); }