public static void ProcessConfigResponse(ResponseEvent response)
 {
     if (response.data == null)
     {
         return;
     }
     ConfigManager.GameConfigData = response.data.Print();
     SpilUnityImplementationBase.fireConfigUpdatedEvent();
 }
 /// <summary>
 /// This method is called by the native Spil SDK, it should not be used by developers.
 /// Developers can subscribe to the Spil.Instance.ConfigUpdated event.
 /// </summary>
 public void ConfigUpdated()
 {
     SpilUnityImplementationBase.fireConfigUpdatedEvent();
 }