public static void ProcessConfigResponse(ResponseEvent response)
 {
     if (response.data == null)
     {
         return;
     }
     ConfigManager.GameConfigData = response.data.Print();
     SpilUnityImplementationBase.fireConfigUpdatedEvent();
 }
Ejemplo n.º 2
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 /// <summary>
 /// This method is called by the native Spil SDK, it should not be used by developers.
 /// Developers can subscribe to the Spil.Instance.ConfigUpdated event.
 /// </summary>
 public void ConfigUpdated()
 {
     SpilUnityImplementationBase.fireConfigUpdatedEvent();
 }