示例#1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.name.Substring(0, 5) == "Enemy" && !isInvincible)
        {
            // Replace this with whatever should happen when the player gets hit by an enemy!
            if (!spawning.playerHit())
            {
                GetComponent <Animator>().SetTrigger("jaxDeath");
                SceneManager.LoadScene("Game Over");
            }

            GetComponent <Animator>().SetTrigger("jaxHit");
            isInvincible = true;

            hurtSFX.Play();
        }
    }