public void EnemySpawningDifficulty(TileMapData map, int numEnemies) { for (int i = 0; i < numEnemies; i++) { Spawning.SpawnEnemies(map, 1, SpawnAppropriateEnemy(DungeonFloor), PlayerInstance); } }
public void EnemySpawningDifficulty(TileMapData map, int numEnemies) { for (int i = 0; i < numEnemies; i++) { Spawning.SpawnEnemies(map, 1, SpawnAppropriateEnemy(DungeonFloor), PlayerInstance); } }