void SpawnItem(TileMapData map) { int r = (int)Random.Range(0, 4); if (r == 0) { Spawning.SpawnItem(map, Sword); GameObject.FindGameObjectWithTag("Equip").GetComponent <Weapon>().setStats(DungeonFloor + 1, DungeonFloor / 2, 0); } else if (r == 1) { Spawning.SpawnItem(map, Helmet); GameObject.FindGameObjectWithTag("Equip").GetComponent <Helmet>().setStats(DungeonFloor / 2, DungeonFloor + 1, 0); } else if (r == 2) { Spawning.SpawnItem(map, Necklace); GameObject.FindGameObjectWithTag("Equip").GetComponent <Necklace>().setStats(DungeonFloor + 1, DungeonFloor + 1, DungeonFloor + 1); } else if (r == 3) { Spawning.SpawnItem(map, Armor); GameObject.FindGameObjectWithTag("Equip").GetComponent <Armor>().setStats(DungeonFloor / 2, 0, DungeonFloor + 1); } }