void OnTriggerEnter(Collider other) { if (other.gameObject.name == "TriggerPoint") { spawn.GetSpawn(); } if (other.gameObject.tag == "addPoint") { AudioSource.PlayClipAtPoint(coinSound, transform.position, 1f); Destroy(other.gameObject); coinCounter++; totalCoins.text = "Coins:" + PlayerMovement.coinCounter; } }