void Start() { VolumeData SettingsData = gameObject.GetComponent <JsonSerial>().getSettings(); OpeningsScene = SettingsData.OpeningsAnimation; SoundManagerScript.FXVolume(SettingsData.volumeFx); SoundManagerScript.MasterVolume(SettingsData.volumeBackground); User_Player = _Player.GetComponent <Player>(); Dealer_AI = _DealerAI.GetComponent <Player>(); User_Player.initialize(); Dealer_AI.initialize(); HideUIButtons(false); StartCoroutine(WaitingStart()); }