private void LoadDelayedGame() { // Hide the main menu UI element showPanels.HideMenu(); showPanels.HideVersion(); // Hide the Level panel UI element showPanels.HideLevelsPanel(); m_bThanksPanel = false; // Hide the Congratulations panel UI element and // show the HUD panel UI element Pause.current.UnCongratulation(); // Load the selected scene, by scene index number in build settings StartCoroutine(AsyncLoading(sceneToGo)); }