public void lossScore() { chaosLvl += 15; ChaosLvlText.text = "CHAOS " + chaosLvl + "%"; addMsgFailed(); if (chaosLvl >= 100) { GameIsOn = false; CancelInvoke(); ResetSatellite(); PanelsManager.HideSatellites(); PanelsManager.ShowLogoGGJ(); GameOverScoreText.text = "You scored " + score + " points !"; PanelsManager.ShowGameOverPanel(); } //TODO: Add ShowMsgSound Here (Loss) }