示例#1
0
    private void OnTriggerExit(Collider other)
    {
        //Transform newBallTransform = ;
        if (other.gameObject.tag == "ballTossBall" && ScoreTracker.GetUserTurns() > 0 && this.tag == "ballStand")
        {
            Debug.Log("Ball exiting");
            InstantiateBall();
            ScoreTracker.UpdateUserTurns(-1);

            didBallExit = true;
        }
    }