// Start is called before the first frame update void Start() { var sname = SceneSelector.GetCurrentSceneName(); if (sname != null) { var laststage = StageAchievement.GetLastStageSceneName(sname); { if (laststage != null) { foreach (Transform worldstage in transform) { var stageSelectable = worldstage.GetComponentInChildren <StageSelectable>(); var stage = stageSelectable?.stage; if (stage != null) { if (laststage == stage.sceneName) { current = stageSelectable; current?.GetComponent <Selectable>()?.Select(); return; } } } } if (transform.childCount > 0) { var stageSelectable = transform.GetChild(0).GetComponentInChildren <StageSelectable>(); current = stageSelectable; current?.GetComponent <Selectable>()?.Select(); } } } }
public static PreferencesWindow Open(SceneSelector owner) { var window = GetWindow <PreferencesWindow>(true, kWindowCaption, true); window.Init(owner); return(window); }
public void SelectStage() { if (SceneSelector.Get().LoadScene("SelectScene")) { TitleEffect(false); } }
public static void OnGameStart() { SceneSelector selector = null; foreach (var scene in ContentProvider.GetAvailableContent <Scene>()) { selector = scene.Res?.FindComponent <SceneSelector>() ?? selector; } if (selector == null) { Logs.Game.WriteWarning("Unable to set scenes, SceneSelector not found."); } else { _gameScene = selector.Game; _menuScene = selector.Menu; if (_gameScene.Res == null || _menuScene.Res == null) { Logs.Game.WriteWarning("Scene Selector ContentRefs aren't available, unable to set scenes."); } } OldContext.ClearNotifications(); }
// Start is called before the first frame update private void Start() { var name = SceneSelector.GetCurrentSceneName(); if (name != null) { var music = MusicController.Get(); if (music != null) { int bgmId = name.GetHashCode(); var selector = SceneSelector.Get(); if (selector != null && selector.CurrentScene is Stage) { var id = ((Stage)selector.CurrentScene).bgmId; if (id >= 0) { bgmId = id; } } ; music.ChangeSound(music.PG[(bgmId % music.PG.Length + music.PG.Length) % music.PG.Length]); } } pointManager = GetComponent <PointManager>(); camType = CameraType.ShowWorld; this.Delay(.1f, () => { CameraController.Get().Targetter.SetTarget(GetComponentInChildren <GoalController>().goalTarget); }); StartGame(); }
public static void CommandLineBuild() { EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); EditorApplication.Beep(); //make sure the recompiled scripts are reimported AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate | ImportAssetOptions.ImportRecursive); //make a new scene EditorApplication.NewScene(); //set the scene up with the single game object we have SceneSelector.LoadHangoutScene(); //save the scene out EditorApplication.SaveScene(Application.dataPath + "/AutogeneratedScene"); //set the resolution of the web build Screen.SetResolution(760, 500, false); //pass scene BuildPipeline.BuildPlayer(null, Application.dataPath + "/hangout.unity3d", BuildTarget.WebPlayer, BuildOptions.CompressTextures); }
static void Init() { SceneSelector window = (SceneSelector)EditorWindow.GetWindow(typeof(SceneSelector)); window.titleContent = new GUIContent("Scene Selector"); window.Show(); }
public void BackToTitle() { if (SceneSelector.Get().LoadScene("TitleScene")) { SelectEffect(false); } }
// Start is called before the first frame update void Start() { if (SceneSelector.GetCurrentSceneName().Contains("World")) { var music = MusicController.Get(); if (music != null) { music.ChangeSound(music.TitleBGM); music.ApplyParamater("Scene", 2f / 2); } } else { var music = MusicController.Get(); if (music != null) { music.ChangeSound(music.TitleBGM); music.ApplyParamater("Scene", 1f / 2); } } if (StageSelector.Get() != null && SceneSelector.Get() != null) { StageSelector.Get().lastWorldMap = SceneSelector.Get().CurrentScene; } SelectEffect(true); }
// Start is called before the first frame update void Start() { var sceneSelector = SceneSelector.Get(); sceneSelector.PushScene(); sceneSelector.LoadScene(new SceneStage("StageScene")); sceneSelector.PushScene(); sceneSelector.LoadScene(new SceneStage("TitleScene")); }
public static SceneSelector ShowDialog(AssetsManager am, List <string> scenes, string gameDataPath) { SceneSelector window = GetWindow <SceneSelector>(); window.am = am; window.strings = scenes.ToArray(); window.gameDataPath = gameDataPath; return(window); }
private void OpenKingdomSelector(object sender, EventArgs args) { SceneSelector sceneSelect = new SceneSelector(); sceneSelect.LoadDictionary(SMO_Scene.OdysseyStages); if (sceneSelect.ShowDialog() == DialogResult.OK) { SMO_Scene.LoadStage(sceneSelect.SelectedFile); } }
public void MenuTitle() { var sel = SceneSelector.Get(); if (sel != null) { sel.LoadScene(new SceneStage("TitleScene"), SceneSelector.SceneChangeType.CHANGE_FADE); } MenuEffect(false); }
public void MenuRestart() { var sel = SceneSelector.Get(); if (sel != null) { sel.LoadScene(sel.CurrentScene, SceneSelector.SceneChangeType.CHANGE_FADE); } MenuEffect(false); }
public void MenuWorld() { var sel = SceneSelector.Get(); var sta = StageSelector.Get(); if (sel != null && sta != null) { sel.LoadScene(sta.lastWorldMap, SceneSelector.SceneChangeType.CHANGE_FADE); } MenuEffect(false); }
public void LoadNextStage() { if (currentStage && currentStage.nextStage) { LoadStage(currentStage.nextStage); } else { SceneSelector.Get().LoadScene("SelectScene"); } }
private void SetHighScore() { int highScore = 0; SceneSelector selecter = root.GetComponent <SceneSelector>(); if (selecter) { highScore = selecter.HighScore(); } ui.BroadcastMessage("OnAddScore", highScore); }
public void OnSelect(BaseEventData eventData) { var sname = SceneSelector.GetCurrentSceneName(); if (stage != null && !(sname.Contains("World") && stage.SceneName.Contains("World"))) { StageAchievement.SetLastStage(sname, stage); } SelectDirector.Get(transform).SetSelected(stage); SelectDirector.Get(transform).SetSelected(gameObject); }
public void BackToTitle() { if (SceneSelector.GetCurrentSceneName().Contains("World")) { SceneSelector.Get().LoadScene(new SceneStage("TitleScene"), SceneSelector.SceneChangeType.CHANGE_FADE); } else { SceneSelector.Get().LoadScene(new SceneStage("TitleScene"), SceneSelector.SceneChangeType.CHANGE_MOVE); } SelectEffect(false); }
private void Awake() { if (!instance) { instance = this; DontDestroyOnLoad(this.gameObject); } else if (instance != this) { Destroy(this.gameObject); } }
// Use this for initialization void Awake() { sceneSelector = FindObjectOfType <SceneSelector>(); originalResetTime = resetTime; SceneManager.activeSceneChanged += delegate(Scene sceneOriginal, Scene sceneNew) { StopAllCoroutines(); StartCoroutine(ResetOnNewScene()); }; // ResetOnNewScene(); }
public void StartGame(Stage stage) { Stage sstage = (stage.story != null /* && !StageAchievement.isCreativeMode*/) ? stage.story : stage; if (SceneSelector.GetCurrentSceneName().Contains("World")) { StageSelector.Get().LoadStage(sstage, SceneSelector.SceneChangeType.CHANGE_FADE); } else { StageSelector.Get().LoadStage(sstage, SceneSelector.SceneChangeType.CHANGE_MOVE); } SelectEffect(false); }
// Update is called once per frame void Update() { if (Input.GetButtonDown("Cancel")) { if (SceneSelector.GetCurrentSceneName().Contains("World")) { BackToSelect(); } else { BackToTitle(); } } }
public void StartGame() { var sel = SceneSelector.Get(); if (sel != null) { if (sel.CurrentScene is Stage) { var stage = (Stage)sel.CurrentScene; sel.LoadScene(stage.afterStory, SceneSelector.SceneChangeType.CHANGE_FADE); } } StoryEffect(false); }
private void OnEnable() { if (Application.isPlaying) { return; } staticTarget = ( SceneSelector )target; header = serializedObject.FindProperty("header"); PrependFirstScene(); //UpdateTargetScenes(); //UpdateTargetLoader(); }
public UIManager(Game game, SpriteBatch spriteBatch, ImGuiRenderer gui, RenderTargetDescriber renderTargetDescriber, SceneSelector sceneSelector, EntityController entityController, CameraController cameraController, Editors editors, IList <IMenu> menus, EntityWindow entityWindow, NetWindow netWindow, KeyboardInput keyboardInput, MouseInput mouseInput) { this.Gui = gui; this.KeyboardInput = keyboardInput; this.MouseInput = mouseInput; this.GameLoop = game; this.SpriteBatch = spriteBatch; this.CameraController = cameraController; this.RenderTargetDescriber = renderTargetDescriber; this.SceneSelector = sceneSelector; this.EntityController = entityController; this.Menus = menus; this.EntityWindow = entityWindow; this.NetWindow = netWindow; this.Editors = editors; }
public void StageAchieveEffect(bool starting) { if (stageAchieve) { var sel = SceneSelector.Get()?.CurrentScene; var text = sel is Stage ? ((Stage)sel).answer : ""; stageAchieve.GetComponent <Animator>().SetBool("Enabled", starting && text != ""); if (starting) { var title = stageAchieve.GetComponentInChildren <TMP_Text>(); if (title) { title.text = text; } } } }
public bool LoadStage(Stage stage) { if (currentStage != stage) { SceneSelector.Get().LoadScene(stage.sceneName); currentStage = stage; BaseDirector.Get()?.StageChangeEffect(true); this.Delay(2, () => { BaseDirector.Get()?.StageChangeEffect(false); }); return(true); } return(false); }
// Start is called before the first frame update void Start() { var sel = SceneSelector.Get(); var sta = StageSelector.Get(); if (sel != null && sta != null) { sta.lastWorldMap = sel.CurrentScene; } var music = MusicController.Get(); if (music != null) { music.ChangeSound(music.TitleBGM); music.ApplyParamater("Scene", 0f / 2); } TitleEffect(true); CameraController.Get().Targetter.SetTarget(fixedPin); }
public static void OpenSceneByName() { AssetsManager am = new AssetsManager(); am.LoadClassPackage(Path.Combine(Application.dataPath, "cldb.dat")); string gameDataPath = GetGamePath(); AssetsFileInstance inst = am.LoadAssetsFile(Path.Combine(gameDataPath, "globalgamemanagers"), false); AssetFileInfoEx buildSettings = inst.table.getAssetInfo(11); List <string> scenes = new List <string>(); AssetTypeValueField baseField = am.GetATI(inst.file, buildSettings).GetBaseField(); AssetTypeValueField sceneArray = baseField.Get("scenes").Get("Array"); for (uint i = 0; i < sceneArray.GetValue().AsArray().size; i++) { scenes.Add(sceneArray[i].GetValue().AsString() + "[" + i + "]"); } SceneSelector sel = SceneSelector.ShowDialog(am, scenes, gameDataPath); }
void Awake() { instance = this; }