示例#1
0
            private void OpenKingdomSelector(object sender, EventArgs args)
            {
                SceneSelector sceneSelect = new SceneSelector();

                sceneSelect.LoadDictionary(SMO_Scene.OdysseyStages);
                if (sceneSelect.ShowDialog() == DialogResult.OK)
                {
                    SMO_Scene.LoadStage(sceneSelect.SelectedFile);
                }
            }
示例#2
0
    public static void OpenSceneByName()
    {
        AssetsManager am = new AssetsManager();

        am.LoadClassPackage(Path.Combine(Application.dataPath, "cldb.dat"));

        string gameDataPath = GetGamePath();

        AssetsFileInstance inst          = am.LoadAssetsFile(Path.Combine(gameDataPath, "globalgamemanagers"), false);
        AssetFileInfoEx    buildSettings = inst.table.getAssetInfo(11);

        List <string>       scenes     = new List <string>();
        AssetTypeValueField baseField  = am.GetATI(inst.file, buildSettings).GetBaseField();
        AssetTypeValueField sceneArray = baseField.Get("scenes").Get("Array");

        for (uint i = 0; i < sceneArray.GetValue().AsArray().size; i++)
        {
            scenes.Add(sceneArray[i].GetValue().AsString() + "[" + i + "]");
        }
        SceneSelector sel = SceneSelector.ShowDialog(am, scenes, gameDataPath);
    }