// Update is called once per frame void Update() { // ActivateRage(); // triggerWaterScene(); UpdateUI(); row(); //EnragedJump(); if (_stopActions == false) { if (Input.GetButtonDown("Fire1") && hasClub == true && _isSwimming == false) { _anim.Attack(); int randSound = Random.Range(1, 3); switch (randSound) { case 1: PlayAudio(audioStorage._woosh_1, 0.15f); break; case 2: PlayAudio(audioStorage._woosh_2, 0.15f); break; default: print("Randomizer selected a non-existant sound option."); break; } } maxSpeed = 5; targetVelocity = new Vector2(Input.GetAxis("Horizontal") * maxSpeed, 0); _anim.Move(Mathf.Abs(Input.GetAxis("Horizontal"))); if (Input.GetAxis("Horizontal") < 0) { transform.localScale = new Vector3(-1, 1, 1); } else if (Input.GetAxis("Horizontal") > 0) { transform.localScale = new Vector3(1, 1, 1); } if (Input.GetButtonDown("Jump") && isRaging == false && grounded) { velocity.y = jumpPower; _anim.Jump(true); StartCoroutine(ResetJumpCoroutine()); enragedJumpBool = true; } if (Input.GetButtonDown("Jump") && isRaging == true) { jumpCount++; if (jumpCount == 0) { velocity.y = jumpPower; _anim.Jump(true); StartCoroutine(ResetJumpCoroutine()); enragedJumpBool = true; } else if (jumpCount <= 1) { velocity.y = jumpPower; _anim.Jump(true); StartCoroutine(ResetJumpCoroutine()); enragedJumpBool = true; jumpCount++; } } if (grounded) { jumpCount = 0; } if (hasClub == true && clubCinematic == true) { _scene.FoundClub(); _helpLevel = 1; _eventManager.UpdateHelpText(_helpLevel); _eventManager.FoundClub(); clubCinematic = false; } } if (_stopActions) { targetVelocity = new Vector2(Input.GetAxis("Horizontal") * 0, 0); _anim.Idle(0); } }