public override void Process(SceneReaderContext context) { context.ForActiveTransforms(t => t * Transform.Rotate(Angle, Axis)); }
public override void Process(SceneReaderContext context) { context.ForActiveTransforms(t => new Transform(Transform)); }
public override void Process(SceneReaderContext context) { context.ForActiveTransforms(t => t * Transform.Translate(Translation)); }
public override void Process(SceneReaderContext context) { context.ForActiveTransforms(t => t * Transform.Scale(Scale.X, Scale.Y, Scale.Z)); }
public override void Process(SceneReaderContext context) { context.ForActiveTransforms(t => t * Transform.LookAt(Eye, LookAt, Up)); }