예제 #1
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.Rotate(Angle, Axis));
 }
예제 #2
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => new Transform(Transform));
 }
예제 #3
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.Rotate(Angle, Axis));
 }
예제 #4
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.Translate(Translation));
 }
예제 #5
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.Translate(Translation));
 }
예제 #6
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => new Transform(Transform));
 }
예제 #7
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.Scale(Scale.X, Scale.Y, Scale.Z));
 }
예제 #8
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.LookAt(Eye, LookAt, Up));
 }
예제 #9
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.LookAt(Eye, LookAt, Up));
 }
예제 #10
0
 public override void Process(SceneReaderContext context)
 {
     context.ForActiveTransforms(t => t * Transform.Scale(Scale.X, Scale.Y, Scale.Z));
 }