示例#1
0
    void Start()
    {
        if (!File.Exists(Application.persistentDataPath + "/PlayerButtonSetting.setting"))
        {
            SaveNLoad.Save(GameManager.Instance.playerSetting);
        }
        //Debug.Log(GameManager.Instance.playerSetting.currentButton[11]);
        GameManager.Instance.playerSetting = SaveNLoad.Load();

        foreach (Button btn in this.GetComponentsInChildren <Button>(true))
        {
            mainMenuBtn.Add(btn);
            btn.onClick.AddListener(delegate
            {
                OnClick(btn);
            });
        }

        if (GameManager.Instance.playerSetting.lastLevel == Level.None)
        {
            mainMenuBtn[1].enabled = false;
        }
        else
        {
            mainMenuBtn[1].enabled = true;
        }
    }
示例#2
0
    void Start()
    {
        //Debug.Log(GameManager.Instance.playerSetting.currentButton.Length);
        for (int i = 0; i < GameManager.Instance.playerSetting.currentButton.Length; i++)
        {
            reboundButton[i] = false;
        }

        if (!File.Exists(Application.persistentDataPath + "/PlayerButtonSetting.setting"))
        {
            SaveNLoad.Save(GameManager.Instance.playerSetting);
        }
        //Debug.Log(GameManager.Instance.playerSetting.currentButton[11]);
        GameManager.Instance.playerSetting = SaveNLoad.Load();
    }