void Start() { if (!File.Exists(Application.persistentDataPath + "/PlayerButtonSetting.setting")) { SaveNLoad.Save(GameManager.Instance.playerSetting); } //Debug.Log(GameManager.Instance.playerSetting.currentButton[11]); GameManager.Instance.playerSetting = SaveNLoad.Load(); foreach (Button btn in this.GetComponentsInChildren <Button>(true)) { mainMenuBtn.Add(btn); btn.onClick.AddListener(delegate { OnClick(btn); }); } if (GameManager.Instance.playerSetting.lastLevel == Level.None) { mainMenuBtn[1].enabled = false; } else { mainMenuBtn[1].enabled = true; } }
void Start() { //Debug.Log(GameManager.Instance.playerSetting.currentButton.Length); for (int i = 0; i < GameManager.Instance.playerSetting.currentButton.Length; i++) { reboundButton[i] = false; } if (!File.Exists(Application.persistentDataPath + "/PlayerButtonSetting.setting")) { SaveNLoad.Save(GameManager.Instance.playerSetting); } //Debug.Log(GameManager.Instance.playerSetting.currentButton[11]); GameManager.Instance.playerSetting = SaveNLoad.Load(); }