/// <summary>
        /// User clicked to button Save game configuration
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        private void BSave_Click(object sender, EventArgs e)
        {
            if (SDForSaveConfiguration.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            try//Saving main configuration
            {
                BinaryWriter saveMainConf = new BinaryWriter(new FileStream(SDForSaveConfiguration.FileName, FileMode.Create, FileAccess.Write));
                int          tmp1         = 40;
                Int32.TryParse(mTBGoldAtStart.Text, out tmp1);
                int tmp2 = 20;
                Int32.TryParse(mTBNumberOfLives.Text, out tmp2);
                SaveNLoad.SaveMainGameConfig(saveMainConf, _numberOfMonstersAtLevel, _goldForSuccessfulLevelFinish, _goldForKillMonster, PBMap.Tag, TBTowerFolder.Text,
                                             _levelsConfig.Count, 5, tmp1, tmp2);
                saveMainConf.Close();
            }
            catch (Exception exc)
            {
                MessageBox.Show(Resources.Save_error + exc.Message);
                return;
            }
            string filePath = SDForSaveConfiguration.FileName.Substring(0, SDForSaveConfiguration.FileName.LastIndexOf('\\') + 1);
            string fileName = SDForSaveConfiguration.FileName.Substring(SDForSaveConfiguration.FileName.LastIndexOf('\\') + 1);

            fileName = fileName.Substring(0, fileName.LastIndexOf('.'));
            try//Saving configurations of levels
            {
                FileStream levelConfSaveStream = new FileStream(filePath + fileName + ".tdlc", FileMode.Create, FileAccess.Write);
                IFormatter formatter           = new BinaryFormatter();
                foreach (MonsterParam t in _levelsConfig)
                {
                    formatter.Serialize(levelConfSaveStream, t);
                }
                levelConfSaveStream.Close();
            }
            catch (Exception exc)
            {
                MessageBox.Show(Resources.Save_error + exc.Message);
                return;
            }
            BNewGameConfig.Tag = 2;
        }