private void AddPlant(PlantModel plant) { if (plantModel) { Debug.Log("This slot already has plant."); } else { plantModel = plant; currentState = 0; currentDayPass = 0; isRotten = false; } UpdatePlant(); saveLoadController.SaveFarmSlots(); }
public void NextDay(int dayPass) { foreach (Transform miniFarm in transform) { if (miniFarm.gameObject.GetComponent <SubFarm>()) { miniFarm.gameObject.GetComponent <SubFarm>().NextDay(dayPass); } } saveLoadController.SaveFarmSlots(); }