// Use this for initialization void Start() { playerMoveScript = GameObject.Find("PlayerContainer").GetComponent <PlayerMovement>(); pauseMenu = GameObject.Find("PauseMenu"); waveSpawner = transform.GetComponent <WaveSpawner>(); baseHpController = GameObject.Find("BaseInfo").GetComponent <BaseHpController>(); scoreController = GameObject.Find("ScoreInfo").GetComponent <ScoreController>(); pauseMenu.SetActive(false); isPaused = false; gameOverPanel = GameObject.Find("GameOverPanel"); gameOverPanel.SetActive(false); highscore = SaveLoadController.LoadScore(); }