private void AddPlant(PlantModel plant)
 {
     if (plantModel)
     {
         Debug.Log("This slot already has plant.");
     }
     else
     {
         plantModel     = plant;
         currentState   = 0;
         currentDayPass = 0;
         isRotten       = false;
     }
     UpdatePlant();
     saveLoadController.SaveFarmSlots();
 }
Exemple #2
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 public void NextDay(int dayPass)
 {
     foreach (Transform miniFarm in transform)
     {
         if (miniFarm.gameObject.GetComponent <SubFarm>())
         {
             miniFarm.gameObject.GetComponent <SubFarm>().NextDay(dayPass);
         }
     }
     saveLoadController.SaveFarmSlots();
 }