/// <summary> /// Sets the grid controller and the player controller and sets objects for the save mechanic /// </summary> void Start() { gridCon = grid.GetComponent <JDGroundSpawner>(); playerCon = player.GetComponent <PlayerController>(); SaveLoadController.setPlayer(player); SaveLoadController.setInvCon(playerCon.invCon); SaveLoadController.setGrid(gridCon); if (SaveLoadController.contin) { SaveLoadController.Load(); } }