示例#1
0
 public Node(SVGNodeName name, AttributeList attributes, int depth)
 {
     this.parent = null;
     this.children = new List<Node>();
     this.name = name;
     this.attributes = attributes;
     this.depth = depth;
 }
示例#2
0
 public Node(SVGNodeName n, Dictionary<string, string> a)
 {
     Name = n;
     Attributes = a;
 }
示例#3
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 public InlineNode(SVGNodeName n, Dictionary<string, string> a)
     : base(n, a)
 {
 }
示例#4
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 public BlockOpenNode(SVGNodeName n, Dictionary<string, string> a)
     : base(n, a)
 {
 }
示例#5
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 public Node(SVGNodeName n, AttributeList a)
 {
     Name = n;
     Attributes = a;
 }
示例#6
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 public InlineNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
示例#7
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 public BlockOpenNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
示例#8
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 public BlockCloseNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
示例#9
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 public BlockOpenNode(SVGNodeName name, AttributeList attributes, int depth) : base(name, attributes, depth)
 {
 }
示例#10
0
 public InlineNode(SVGNodeName name, AttributeList attributes, int depth) : base(name, attributes, depth)
 {
 }
示例#11
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 public BlockOpenNode(SVGNodeName n, AttributeList a) : base(n, a)
 {
 }
示例#12
0
 public InlineNode(SVGNodeName n, AttributeList a) : base(n, a)
 {
 }
示例#13
0
 public Node(SVGNodeName n, AttributeList a)
 {
     Name       = n;
     Attributes = a;
 }