public Node(SVGNodeName name, AttributeList attributes, int depth)
 {
     this.parent = null;
     this.children = new List<Node>();
     this.name = name;
     this.attributes = attributes;
     this.depth = depth;
 }
Exemple #2
0
 public Node(SVGNodeName n, Dictionary<string, string> a)
 {
     Name = n;
     Attributes = a;
 }
Exemple #3
0
 public InlineNode(SVGNodeName n, Dictionary<string, string> a)
     : base(n, a)
 {
 }
Exemple #4
0
 public BlockOpenNode(SVGNodeName n, Dictionary<string, string> a)
     : base(n, a)
 {
 }
 public Node(SVGNodeName n, AttributeList a)
 {
     Name = n;
     Attributes = a;
 }
 public InlineNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
 public BlockOpenNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
 public BlockCloseNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
 public BlockOpenNode(SVGNodeName name, AttributeList attributes, int depth) : base(name, attributes, depth)
 {
 }
 public InlineNode(SVGNodeName name, AttributeList attributes, int depth) : base(name, attributes, depth)
 {
 }
Exemple #11
0
 public BlockOpenNode(SVGNodeName n, AttributeList a) : base(n, a)
 {
 }
Exemple #12
0
 public InlineNode(SVGNodeName n, AttributeList a) : base(n, a)
 {
 }
Exemple #13
0
 public Node(SVGNodeName n, AttributeList a)
 {
     Name       = n;
     Attributes = a;
 }