public Node(SVGNodeName name, AttributeList attributes, int depth)
 {
     this.parent = null;
     this.children = new List<Node>();
     this.name = name;
     this.attributes = attributes;
     this.depth = depth;
 }
Beispiel #2
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 public Node(SVGNodeName n, Dictionary<string, string> a)
 {
     Name = n;
     Attributes = a;
 }
Beispiel #3
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 public InlineNode(SVGNodeName n, Dictionary<string, string> a)
     : base(n, a)
 {
 }
Beispiel #4
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 public BlockOpenNode(SVGNodeName n, Dictionary<string, string> a)
     : base(n, a)
 {
 }
Beispiel #5
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 public Node(SVGNodeName n, AttributeList a)
 {
     Name = n;
     Attributes = a;
 }
Beispiel #6
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 public InlineNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
Beispiel #7
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 public BlockOpenNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
Beispiel #8
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 public BlockCloseNode(SVGNodeName n, AttributeList a)
     : base(n, a)
 {
 }
 public BlockOpenNode(SVGNodeName name, AttributeList attributes, int depth) : base(name, attributes, depth)
 {
 }
 public InlineNode(SVGNodeName name, AttributeList attributes, int depth) : base(name, attributes, depth)
 {
 }
Beispiel #11
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 public BlockOpenNode(SVGNodeName n, AttributeList a) : base(n, a)
 {
 }
Beispiel #12
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 public InlineNode(SVGNodeName n, AttributeList a) : base(n, a)
 {
 }
Beispiel #13
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 public Node(SVGNodeName n, AttributeList a)
 {
     Name       = n;
     Attributes = a;
 }