public void OnTriggerEnter(Collider other) { Respawn respawn = other.gameObject.GetComponent<Respawn>(); if (respawn != null) { respawn.RespawnObject(); } }
void RespawnPlayer() { player.ResetPlayer(); Respawn playerRespawn = player.GetComponent <Respawn>(); if (playerRespawn) { playerRespawn.RespawnObject(); Debug.Log("Respawning player!"); } }
void InitialiseRespawn() { const int defaultRespawnNode = -1; respawn = GetComponent <Respawn>();; waypointNodeID = defaultRespawnNode; respawn.AddLastToRespawnAction(() => { Go(0); }); respawn.AddLastToRespawnAction(() => { Stop(breakForce); }); respawn.AddLastToRespawnAction(pid.ResetValues); respawn.AddLastToRespawnAction(() => { respawn.respawnNode = waypointNodeID - 1; }); respawn.AddLastToRespawnAction(() => { timeAlive = 0; StartCoroutine(SetIdleOnATimer(2f)); }); respawn.AddLastToRespawnAction(() => { respawn.RespawnObject(GetNextWayPoint(0), (GetNextWayPoint(0 + 1) - GetNextWayPoint(0)).normalized); }); }