void FreezeTime() { bool playerIsColliding = false; Vector3 hitLocation = player.position + Vector3.up; Collider[] hits = Physics.OverlapSphere(hitLocation, 0.25f); foreach (Collider hit in hits) { if (hit.transform != player.transform && hit.gameObject.tag != "Goal") { playerIsColliding = true; } } if (playerIsColliding) { respawn.PlaySound(respawn.respawnSound, 0.5f); } if (!preventFreeze && !playerIsColliding) { freezeAudioSource.pitch = Random.Range(0.9f, 1f); freezeAudioSource.Play(); if (Time.timeScale == 0) { Time.timeScale = 1; playIcon.SetActive(true); pauseIcon.SetActive(false); if (levelIndex == 1) { Tutorial(1); } isFrozen = false; } else { Time.timeScale = 0; playIcon.SetActive(false); pauseIcon.SetActive(true); if (levelIndex == 1) { Tutorial(2); } isFrozen = true; } } }