示例#1
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Name = loader.LoadString();
            ushort count = loader.ReadUInt16();

            Type = loader.ReadEnum <UserDataType>(true);
            loader.Seek(1);
            switch (Type)
            {
            case UserDataType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case UserDataType.Single:
                _value = loader.ReadSingles(count);
                break;

            case UserDataType.String:
                _value = loader.LoadStrings(count, Encoding.ASCII);
                break;

            case UserDataType.WString:
                _value = loader.LoadStrings(count, Encoding.Unicode);
                break;

            case UserDataType.Byte:
                _value = loader.ReadBytes(count);
                break;
            }
        }
示例#2
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader, UserDataType Type, int count)
        {
            switch (Type)
            {
            case UserDataType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case UserDataType.Single:
                _value = loader.ReadSingles(count);
                break;

            case UserDataType.String:
                _value = loader.LoadStrings(count, Encoding.ASCII);
                break;

            case UserDataType.WString:
                _value = loader.LoadStrings(count, Encoding.Unicode);
                break;

            case UserDataType.Byte:
                _value = loader.ReadBytes(count);
                break;
            }
        }
示例#3
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                long   DataOffset = loader.ReadOffset();
                ushort count      = loader.ReadUInt16();
                Type = loader.ReadEnum <RenderInfoType>(true);
                loader.Seek(5);

                switch (Type)
                {
                case RenderInfoType.Int32:
                    _value = loader.LoadCustom(() => loader.ReadInt32s(count), (uint)DataOffset);
                    break;

                case RenderInfoType.Single:
                    _value = loader.LoadCustom(() => loader.ReadSingles(count), (uint)DataOffset);
                    break;

                case RenderInfoType.String:
                    if (DataOffset == 0)     //Some games have empty data offset and no strings
                    {
                        _value = new string[0];
                    }
                    else
                    {
                        _value = loader.LoadCustom(() => loader.LoadStrings(count), (uint)DataOffset);
                    }
                    break;
                }
            }
            else
            {
                ushort count = loader.ReadUInt16();
                Type = loader.ReadEnum <RenderInfoType>(true);
                loader.Seek(1);
                Name = loader.LoadString();
                switch (Type)
                {
                case RenderInfoType.Int32:
                    _value = loader.ReadInt32s(count);
                    break;

                case RenderInfoType.Single:
                    _value = loader.ReadSingles(count);
                    break;

                case RenderInfoType.String:
                    _value = loader.LoadStrings(count);
                    break;
                }
            }
        }
示例#4
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name   = loader.LoadString();
            Path   = loader.LoadString();
            _flags = loader.ReadUInt16();
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numAnim  = loader.ReadUInt16();
            ushort numCurve = loader.ReadUInt16();

            BakedSize    = loader.ReadUInt32();
            BindModel    = loader.Load <Model>();
            BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numAnim));
            Names        = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list.
            Curves       = loader.LoadList <AnimCurve>(numCurve);
            BaseDataList = loader.LoadCustom(() =>
            {
                bool[] baseData = new bool[numAnim];
                int i           = 0;
                while (i < numAnim)
                {
                    byte b = loader.ReadByte();
                    for (int j = 0; j < 8 && i < numAnim; j++)
                    {
                        baseData[i++] = b.GetBit(j);
                    }
                }
                return(baseData);
            });
            UserData = loader.LoadDict <UserData>();
        }
示例#5
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.VisibilityAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name   = loader.LoadString();
                Path   = loader.LoadString();
                _flags = loader.ReadUInt16();
                ushort numAnim  = 0;
                ushort numCurve = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    ushort numUserData = loader.ReadUInt16();
                    FrameCount = loader.ReadInt32();
                    numAnim    = loader.ReadUInt16();
                    numCurve   = loader.ReadUInt16();
                    BakedSize  = loader.ReadUInt32();
                }
                else
                {
                    FrameCount = loader.ReadInt16();
                    numAnim    = loader.ReadUInt16();
                    numCurve   = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    BakedSize = loader.ReadUInt32();
                    int padding2 = loader.ReadInt16();
                }
                BindModel     = loader.Load <Model>();
                BindIndices   = loader.LoadCustom(() => loader.ReadUInt16s(numAnim));
                Names         = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list.
                Curves        = loader.LoadList <AnimCurve>(numCurve);
                baseDataBytes = new List <byte>();
                BaseDataList  = loader.LoadCustom(() =>
                {
                    bool[] baseData = new bool[numAnim];
                    int i           = 0;
                    while (i < numAnim)
                    {
                        byte b = loader.ReadByte();
                        baseDataBytes.Add(b);
                        for (int j = 0; j < 8 && i < numAnim; j++)
                        {
                            baseData[i] = b.GetBit(j);
                        }
                        i++;
                    }
                    return(baseData);
                });
                UserData = loader.LoadDict <UserData>();
            }
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort count = loader.ReadUInt16();

            Type = loader.ReadEnum <RenderInfoType>(true);
            loader.Seek(1);
            Name = loader.LoadString();
            switch (Type)
            {
            case RenderInfoType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case RenderInfoType.Single:
                _value = loader.ReadSingles(count);
                break;

            case RenderInfoType.String:
                _value = loader.LoadStrings(count);
                break;
            }
        }
示例#7
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            signature = loader.ReadString(4, Encoding.ASCII);
            uint   materialAnimOffset = 0;
            ushort materialCount      = 0;

            if (signature == "FMAA")
            {
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                    loader.ReadUInt16();
                }
                else
                {
                    ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock();
                }

                Name      = loader.LoadString();
                Path      = loader.LoadString();
                BindModel = loader.Load <Model>(true);
                uint BindIndicesOffset = loader.ReadOffset();
                materialAnimOffset = loader.ReadOffset();
                uint unk = loader.ReadOffset(); //Empty section. Maybe set at runtime
                uint TextureNameArrayOffset = loader.ReadOffset();
                UserData = loader.LoadDictValues <UserData>();
                uint TextureBindArrayOffset = loader.ReadOffset();

                if (loader.ResFile.VersionMajor2 != 9)
                {
                    Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                }

                ushort numUserData = 0;
                ushort CurveCount  = 0;

                if (loader.ResFile.VersionMajor2 == 9)
                {
                    FrameCount    = loader.ReadInt32();
                    BakedSize     = loader.ReadUInt32();
                    numUserData   = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    CurveCount    = loader.ReadUInt16();
                }
                else
                {
                    numUserData   = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    CurveCount    = loader.ReadUInt16();
                    FrameCount    = loader.ReadInt32();
                    BakedSize     = loader.ReadUInt32();
                }

                ushort ShaderParamAnimCount    = loader.ReadUInt16();
                ushort TexturePatternAnimCount = loader.ReadUInt16();
                ushort VisabiltyAnimCount      = loader.ReadUInt16();
                ushort TextureCount            = loader.ReadUInt16();

                if (loader.ResFile.VersionMajor2 == 9)
                {
                    loader.ReadUInt16(); //padding
                }
                BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount), BindIndicesOffset);
                var textureList = loader.LoadCustom(() => loader.LoadStrings(TextureCount), TextureNameArrayOffset);
                TextureBindArray = loader.LoadCustom(() => loader.ReadInt64s(TextureCount), TextureBindArrayOffset);

                if (textureList == null)
                {
                    textureList = new List <string>();
                }

                foreach (var tex in textureList)
                {
                    TextureNames.Add(tex, new TextureRef()
                    {
                        Name = tex
                    });
                }
            }
            else if (signature == "FSHU")
            {
                if (loader.ResFile.Version >= 0x02040000)
                {
                    Name  = loader.LoadString();
                    Path  = loader.LoadString();
                    Flags = (MaterialAnimFlags)loader.ReadUInt32();

                    if (loader.ResFile.Version >= 0x03040000)
                    {
                        FrameCount    = loader.ReadInt32();
                        materialCount = loader.ReadUInt16();
                        ushort numUserData  = loader.ReadUInt16();
                        int    numParamAnim = loader.ReadInt32();
                        int    numCurve     = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                    }
                    else
                    {
                        FrameCount    = loader.ReadUInt16();
                        materialCount = loader.ReadUInt16();
                        UnknownValue  = loader.ReadUInt32();
                        int numCurve = loader.ReadInt32();
                        BakedSize = loader.ReadUInt32();
                        int padding2 = loader.ReadInt32();
                    }
                    BindModel          = loader.Load <Model>();
                    BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                    materialAnimOffset = loader.ReadOffset();
                    UserData           = loader.LoadDict <UserData>();
                }
                else
                {
                    Flags         = (MaterialAnimFlags)loader.ReadUInt32();
                    FrameCount    = loader.ReadInt16();
                    materialCount = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort unk         = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                    Name               = loader.LoadString();
                    Path               = loader.LoadString();
                    BindModel          = loader.Load <Model>();
                    BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                    materialAnimOffset = loader.ReadOffset();
                }
            }
            else if (signature == "FTXP")
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <MaterialAnimFlags>(true);
                ushort numTextureRef = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    ushort numUserData = loader.ReadUInt16();
                    FrameCount    = loader.ReadInt32();
                    numTextureRef = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    int numPatAnim = loader.ReadInt32();
                    int numCurve   = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount    = loader.ReadUInt16();
                    numTextureRef = loader.ReadUInt16();
                    materialCount = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    int    numPatAnim  = loader.ReadInt16();
                    int    numCurve    = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                    loader.Seek(4); //padding
                }


                BindModel          = loader.Load <Model>();
                BindIndices        = loader.LoadCustom(() => loader.ReadUInt16s(materialCount));
                materialAnimOffset = loader.ReadOffset();
                if (loader.ResFile.Version >= 0x03040000)
                {
                    TextureNames = loader.LoadDict <TextureRef>();
                }
                else
                {
                    int TextureCount = 0;
                    foreach (var patternAnim in MaterialAnimDataList)
                    {
                        foreach (var curve in patternAnim.Curves)
                        {
                            List <uint> frames = new List <uint>();
                            foreach (float key in curve.Keys)
                            {
                                frames.Add((uint)key);
                            }
                            TextureCount = (short)frames.Max();
                        }
                    }
                    var TextureRefNames = loader.LoadList <TextureRef>(numTextureRef);
                    foreach (var texRef in TextureRefNames)
                    {
                        TextureNames.Add(texRef.Name, texRef);
                    }
                }
                UserData = loader.LoadDict <UserData>();
            }

            //Load materials and parse based on the signature of the section
            MaterialAnimDataList = loader.LoadCustom(() =>
            {
                List <MaterialAnimData> materialAnims = new List <MaterialAnimData>();
                for (int i = 0; i < materialCount; i++)
                {
                    materialAnims.Add(new MaterialAnimData(loader, signature));
                }
                return(materialAnims);
            }, materialAnimOffset);
        }
示例#8
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                uint DataOffset = loader.ReadOffset();
                uint count      = 0;
                if (loader.ResFile.VersionMajor2 <= 2 && loader.ResFile.VersionMajor == 0)
                {
                    char[] Reserved = loader.ReadChars(8);
                    count = loader.ReadUInt32();
                    Type  = (UserDataType)loader.ReadUInt32();
                }
                else
                {
                    count = loader.ReadUInt32();
                    Type  = loader.ReadEnum <UserDataType>(true);
                    char[] Reserved = loader.ReadChars(43);
                }

                switch (Type)
                {
                case UserDataType.Byte:
                    _value = loader.LoadCustom(() => loader.ReadSBytes((int)count), DataOffset);
                    break;

                case UserDataType.Int32:
                    _value = loader.LoadCustom(() => loader.ReadInt32s((int)count), DataOffset);
                    break;

                case UserDataType.Single:
                    _value = loader.LoadCustom(() => loader.ReadSingles((int)count), DataOffset);
                    break;

                case UserDataType.String:
                    _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.UTF8), DataOffset);
                    break;

                case UserDataType.WString:
                    _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.Unicode), DataOffset);
                    break;
                }
            }
            else
            {
                Name = loader.LoadString();
                ushort count = loader.ReadUInt16();
                Type = loader.ReadEnum <UserDataType>(true);
                loader.Seek(1);
                switch (Type)
                {
                case UserDataType.Int32:
                    _value = loader.ReadInt32s(count);
                    break;

                case UserDataType.Single:
                    _value = loader.ReadSingles(count);
                    break;

                case UserDataType.String:
                    _value = loader.LoadStrings(count, Encoding.UTF8);
                    break;

                case UserDataType.WString:
                    _value = loader.LoadStrings(count, Encoding.Unicode);
                    break;

                case UserDataType.Byte:
                    _value = loader.ReadBytes(count);
                    break;
                }
            }
        }