示例#1
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    _flags = loader.ReadUInt32();
                }
                else
                {
                    ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock();
                }

                long BoneDictOffset  = loader.ReadOffset();
                long BoneArrayOffset = loader.ReadOffset();
                Bones = loader.LoadDictValues <Bone>(BoneDictOffset, BoneArrayOffset);

                uint MatrixToBoneListOffset     = loader.ReadOffset();
                uint InverseModelMatricesOffset = loader.ReadOffset();

                if (loader.ResFile.VersionMajor2 == 8)
                {
                    loader.Seek(16);
                }
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    loader.Seek(8);
                }

                long userPointer = loader.ReadInt64();
                if (loader.ResFile.VersionMajor2 != 9)
                {
                    _flags = loader.ReadUInt32();
                }
                ushort numBone         = loader.ReadUInt16();
                ushort numSmoothMatrix = loader.ReadUInt16();
                ushort numRigidMatrix  = loader.ReadUInt16();
                loader.Seek(6);

                MatrixToBoneList     = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)), MatrixToBoneListOffset);
                InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix), InverseModelMatricesOffset)?.ToList();
            }
            else
            {
                _flags = loader.ReadUInt32();
                ushort numBone         = loader.ReadUInt16();
                ushort numSmoothMatrix = loader.ReadUInt16();
                ushort numRigidMatrix  = loader.ReadUInt16();
                loader.Seek(2);
                Bones = loader.LoadDict <Bone>();
                uint ofsBoneList = loader.ReadOffset(); // Only load dict.
                MatrixToBoneList = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)));
                if (loader.ResFile.Version >= 0x03040000)
                {
                    InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix))?.ToList();
                }
                uint userPointer = loader.ReadUInt32();
            }
        }
示例#2
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                long   DataOffset = loader.ReadOffset();
                ushort count      = loader.ReadUInt16();
                Type = loader.ReadEnum <RenderInfoType>(true);
                loader.Seek(5);

                switch (Type)
                {
                case RenderInfoType.Int32:
                    _value = loader.LoadCustom(() => loader.ReadInt32s(count), (uint)DataOffset);
                    break;

                case RenderInfoType.Single:
                    _value = loader.LoadCustom(() => loader.ReadSingles(count), (uint)DataOffset);
                    break;

                case RenderInfoType.String:
                    if (DataOffset == 0)     //Some games have empty data offset and no strings
                    {
                        _value = new string[0];
                    }
                    else
                    {
                        _value = loader.LoadCustom(() => loader.LoadStrings(count), (uint)DataOffset);
                    }
                    break;
                }
            }
            else
            {
                ushort count = loader.ReadUInt16();
                Type = loader.ReadEnum <RenderInfoType>(true);
                loader.Seek(1);
                Name = loader.LoadString();
                switch (Type)
                {
                case RenderInfoType.Int32:
                    _value = loader.ReadInt32s(count);
                    break;

                case RenderInfoType.Single:
                    _value = loader.ReadSingles(count);
                    break;

                case RenderInfoType.String:
                    _value = loader.LoadStrings(count);
                    break;
                }
            }
        }
示例#3
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Name = loader.LoadString();
            ushort count = loader.ReadUInt16();

            Type = loader.ReadEnum <UserDataType>(true);
            loader.Seek(1);
            switch (Type)
            {
            case UserDataType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case UserDataType.Single:
                _value = loader.ReadSingles(count);
                break;

            case UserDataType.String:
                _value = loader.LoadStrings(count, Encoding.ASCII);
                break;

            case UserDataType.WString:
                _value = loader.LoadStrings(count, Encoding.Unicode);
                break;

            case UserDataType.Byte:
                _value = loader.ReadBytes(count);
                break;
            }
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            CurveIndex   = loader.ReadSByte();
            SubBindIndex = loader.ReadSByte();
            loader.Seek(2);
            Name = loader.LoadString();
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Name        = loader.LoadString();
            BufferIndex = loader.ReadByte();
            loader.Seek(1);
            Offset = loader.ReadUInt16();
            Format = loader.ReadEnum <GX2AttribFormat>(true);
        }
        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Flags = loader.ReadEnum <CameraAnimFlags>(true);
            loader.Seek(2);
            FrameCount = loader.ReadInt32();
            byte numCurve = loader.ReadByte();

            loader.Seek(1);
            ushort numUserData = loader.ReadUInt16();

            BakedSize = loader.ReadUInt32();
            Name      = loader.LoadString();
            Curves    = loader.LoadList <AnimCurve>(numCurve);
            BaseData  = loader.LoadCustom(() => new CameraAnimData(loader));
            UserData  = loader.LoadDict <UserData>();
        }
示例#7
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name         = loader.LoadString();
                CurveIndex   = loader.ReadSByte();
                SubBindIndex = loader.ReadSByte();
                loader.Seek(6);
            }
            else
            {
                CurveIndex   = loader.ReadSByte();
                SubBindIndex = loader.ReadSByte();
                loader.Seek(2);
                Name = loader.LoadString();
            }
        }
示例#8
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name          = loader.LoadString();
                CurveIndex    = loader.ReadInt16();
                BeginConstant = loader.ReadUInt16();
                SubBindIndex  = loader.ReadSByte();
                loader.Seek(3); //padding
            }
            else
            {
                CurveIndex   = loader.ReadSByte();
                SubBindIndex = loader.ReadSByte();
                loader.Seek(2);
                Name = loader.LoadString();
            }
        }
示例#9
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            TexSampler = new TexSampler(loader.ReadUInt32s(3));
            uint handle = loader.ReadUInt32();

            Name = loader.LoadString();
            byte idx = loader.ReadByte();

            loader.Seek(3);
        }
示例#10
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name             = loader.LoadString();
                loader.ByteOrder = ByteOrder.BigEndian;
                Format           = ConvertToGX2(loader.ReadEnum <SwitchAttribFormat>(true));
                loader.ByteOrder = ByteOrder.LittleEndian;
                loader.Seek(2); //padding
                Offset      = loader.ReadUInt16();
                BufferIndex = (byte)loader.ReadUInt16();
            }
            else
            {
                Name        = loader.LoadString();
                BufferIndex = loader.ReadByte();
                loader.Seek(1);
                Offset = loader.ReadUInt16();
                Format = loader.ReadEnum <GX2AttribFormat>(true);
            }
        }
示例#11
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
            IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
            uint   indexCount = loader.ReadUInt32();
            ushort numSubMesh = loader.ReadUInt16();

            loader.Seek(2);
            SubMeshes   = loader.LoadList <SubMesh>(numSubMesh);
            IndexBuffer = loader.Load <Buffer>();
            FirstVertex = loader.ReadUInt32();
        }
示例#12
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.CameraAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Flags = loader.ReadEnum <CameraAnimFlags>(false);
                loader.Seek(2);
                FrameCount = loader.ReadInt32();
                byte numCurve = loader.ReadByte();
                loader.Seek(1);
                ushort numUserData = loader.ReadUInt16();
                BakedSize = loader.ReadUInt32();
                Name      = loader.LoadString();
                Curves    = loader.LoadList <AnimCurve>(numCurve);
                BaseData  = loader.LoadCustom(() => new CameraAnimData(loader));
                UserData  = loader.LoadDict <UserData>();
            }
        }
示例#13
0
 void IResData.Load(ResFileLoader loader)
 {
     WrapModeU       = (TexClamp)loader.ReadByte();
     WrapModeV       = (TexClamp)loader.ReadByte();
     WrapModeW       = (TexClamp)loader.ReadByte();
     CompareFunc     = (CompareFunction)loader.ReadByte();
     BorderColorType = (TexBorderType)loader.ReadByte();
     Anisotropic     = (MaxAnisotropic)loader.ReadByte();
     _filterFlags    = loader.ReadUInt16();
     MinLOD          = loader.ReadSingle();
     MaxLOD          = loader.ReadSingle();
     LODBias         = loader.ReadSingle();
     loader.Seek(12);
 }
示例#14
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            _flags         = loader.ReadUInt32();
            Name           = loader.LoadString();
            BeginRotate    = loader.ReadByte();
            BeginTranslate = loader.ReadByte();
            byte numCurve = loader.ReadByte();

            BeginBaseTranslate = loader.ReadByte();
            BeginCurve         = loader.ReadByte();
            loader.Seek(3);
            Curves   = loader.LoadList <AnimCurve>(numCurve);
            BaseData = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase));
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort numAnimParam = loader.ReadUInt16();
            ushort numCurve     = loader.ReadUInt16();
            ushort numConstant  = loader.ReadUInt16();

            loader.Seek(2);
            BeginCurve     = loader.ReadInt32();
            BeginParamAnim = loader.ReadInt32();
            Name           = loader.LoadString();
            ParamAnimInfos = loader.LoadList <ParamAnimInfo>(numAnimParam);
            Curves         = loader.LoadList <AnimCurve>(numCurve);
            Constants      = loader.LoadCustom(() => loader.ReadAnimConstants(numConstant));
        }
示例#16
0
        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            byte   numVertexAttrib = loader.ReadByte();
            byte   numBuffer       = loader.ReadByte();
            ushort idx             = loader.ReadUInt16();
            uint   vertexCount     = loader.ReadUInt32();

            VertexSkinCount = loader.ReadByte();
            loader.Seek(3);
            uint ofsVertexAttribList = loader.ReadOffset(); // Only load dict.

            Attributes = loader.LoadDict <VertexAttrib>();
            Buffers    = loader.LoadList <Buffer>(numBuffer);
            uint userPointer = loader.ReadUInt32();
        }
示例#17
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            _flags = loader.ReadUInt32();
            ushort numBone         = loader.ReadUInt16();
            ushort numSmoothMatrix = loader.ReadUInt16();
            ushort numRigidMatrix  = loader.ReadUInt16();

            loader.Seek(2);
            Bones = loader.LoadDict <Bone>();
            uint ofsBoneList = loader.ReadOffset(); // Only load dict.

            MatrixToBoneList     = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)));
            InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix));
            uint userPointer = loader.ReadUInt32();
        }
示例#18
0
 void IResData.Load(ResFileLoader loader)
 {
     if (loader.IsSwitch)
     {
         sampler = new SamplerSwitch();
         ((IResData)sampler).Load(loader);
         TexSampler = sampler.ToTexSampler();
     }
     else
     {
         TexSampler = new TexSampler(loader.ReadUInt32s(3));
         uint handle = loader.ReadUInt32();
         Name = loader.LoadString();
         byte idx = loader.ReadByte();
         loader.Seek(3);
     }
 }
示例#19
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                loader.CheckSignature(_signature);
                Name   = loader.LoadString();
                Path   = loader.LoadString();
                _flags = loader.ReadUInt32();

                if (loader.ResFile.Version >= 0x03040000)
                {
                    FrameCount  = loader.ReadInt32();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    int    numCurve    = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount  = loader.ReadUInt16();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort numCurve    = loader.ReadUInt16();
                    BakedSize = loader.ReadUInt32();
                    loader.Seek(4); //padding
                }

                BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                BindSkeleton = loader.Load <Skeleton>();
                BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
                UserData     = loader.LoadDict <UserData>();
            }
            else
            {
                _flags      = loader.ReadUInt32();
                FrameCount  = loader.ReadUInt16();
                numBoneAnim = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                ushort numCurve    = loader.ReadUInt16();
                Name         = loader.LoadString();
                Path         = loader.LoadString();
                BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                BindSkeleton = loader.Load <Skeleton>();
                BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
            }
        }
示例#20
0
        void IResData.Load(ResFileLoader loader)
        {
            Strings.Clear();
            if (loader.IsSwitch)
            {
                loader.Seek(-0x14, System.IO.SeekOrigin.Current);
                uint Signature   = loader.ReadUInt32();
                uint blockOffset = loader.ReadUInt32();
                long BlockSize   = loader.ReadInt64();
                uint StringCount = loader.ReadUInt32();

                for (int i = 0; i < StringCount + 1; i++)
                {
                    ushort size = loader.ReadUInt16();
                    Strings.Add(loader.ReadString(BinaryStringFormat.ZeroTerminated));
                    loader.Align(2);
                }
            }
        }
示例#21
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ShapeAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShapeAnimFlags>(true);

                ushort numUserData;
                ushort numVertexShapeAnim;
                ushort numKeyShapeAnim;
                ushort numCurve;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    numUserData        = loader.ReadUInt16();
                    FrameCount         = loader.ReadInt32();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    loader.Seek(2);
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount         = loader.ReadUInt16();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numUserData        = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                }

                BindModel        = loader.Load <Model>();
                BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
                VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
                UserData         = loader.LoadDict <UserData>();
            }
        }
示例#22
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name     = loader.LoadString();
                UserData = loader.LoadDictValues <UserData>();
                if (loader.ResFile.VersionMajor2 == 8 || loader.ResFile.VersionMajor2 == 9)
                {
                    loader.Seek(16);
                }

                ushort idx = loader.ReadUInt16();
                ParentIndex       = loader.ReadInt16();
                SmoothMatrixIndex = loader.ReadInt16();
                RigidMatrixIndex  = loader.ReadInt16();
                BillboardIndex    = loader.ReadInt16();
                ushort numUserData = loader.ReadUInt16();
                _flags   = loader.ReadUInt32();
                Scale    = loader.ReadVector3F();
                Rotation = loader.ReadVector4F();
                Position = loader.ReadVector3F();
            }
            else
            {
                Name = loader.LoadString();
                ushort idx = loader.ReadUInt16();
                ParentIndex       = loader.ReadInt16();
                SmoothMatrixIndex = loader.ReadInt16();
                RigidMatrixIndex  = loader.ReadInt16();
                BillboardIndex    = loader.ReadInt16();
                ushort numUserData = loader.ReadUInt16();
                _flags   = loader.ReadUInt32();
                Scale    = loader.ReadVector3F();
                Rotation = loader.ReadVector4F();
                Position = loader.ReadVector3F();
                UserData = loader.LoadDict <UserData>();

                if (loader.ResFile.Version < 0x03040000)
                {
                    InverseMatrix = loader.ReadMatrix3x4();
                }
            }
        }
示例#23
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Dim      = loader.ReadEnum <GX2SurfaceDim>(true);
            Width    = loader.ReadUInt32();
            Height   = loader.ReadUInt32();
            Depth    = loader.ReadUInt32();
            MipCount = loader.ReadUInt32();
            Format   = loader.ReadEnum <GX2SurfaceFormat>(true);
            AAMode   = loader.ReadEnum <GX2AAMode>(true);
            Use      = loader.ReadEnum <GX2SurfaceUse>(true);
            uint sizData      = loader.ReadUInt32();
            uint imagePointer = loader.ReadUInt32();
            uint sizMipData   = loader.ReadUInt32();
            uint mipPointer   = loader.ReadUInt32();

            TileMode       = loader.ReadEnum <GX2TileMode>(true);
            Swizzle        = loader.ReadUInt32();
            Alignment      = loader.ReadUInt32();
            Pitch          = loader.ReadUInt32();
            MipOffsets     = loader.ReadUInt32s(13);
            ViewMipFirst   = loader.ReadUInt32();
            ViewMipCount   = loader.ReadUInt32();
            ViewSliceFirst = loader.ReadUInt32();
            ViewSliceCount = loader.ReadUInt32();
            CompSelR       = loader.ReadEnum <GX2CompSel>(true);
            CompSelG       = loader.ReadEnum <GX2CompSel>(true);
            CompSelB       = loader.ReadEnum <GX2CompSel>(true);
            CompSelA       = loader.ReadEnum <GX2CompSel>(true);
            Regs           = loader.ReadUInt32s(5);
            uint handle = loader.ReadUInt32();

            ArrayLength = loader.ReadUInt32(); // Possibly just a byte.
            Name        = loader.LoadString();
            Path        = loader.LoadString();
            Data        = loader.LoadCustom(() => loader.ReadBytes((int)sizData));
            MipData     = loader.LoadCustom(() => loader.ReadBytes((int)sizMipData));
            UserData    = loader.LoadDict <UserData>();
            ushort numUserData = loader.ReadUInt16();

            loader.Seek(2);
        }
示例#24
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                uint   CurveOffset             = loader.ReadOffset();
                uint   BaseDataOffset          = loader.ReadOffset();
                uint   KeyShapeAnimInfosOffset = loader.ReadOffset();
                ushort numCurve        = loader.ReadUInt16();
                ushort numKeyShapeAnim = loader.ReadUInt16();
                BeginCurve        = loader.ReadInt32();
                BeginKeyShapeAnim = loader.ReadInt32();
                loader.Seek(4); //Padding

                KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim, KeyShapeAnimInfosOffset);
                Curves            = loader.LoadList <AnimCurve>(numCurve, CurveOffset);
                BaseDataList      = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1), BaseDataOffset); // Without base shape.
            }
            else
            {
                ushort numCurve;
                ushort numKeyShapeAnim;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    numCurve        = loader.ReadUInt16();
                    numKeyShapeAnim = loader.ReadUInt16();
                }
                else
                {
                    numCurve        = loader.ReadByte();
                    numKeyShapeAnim = loader.ReadByte();
                    unk             = loader.ReadUInt16();
                }

                BeginCurve        = loader.ReadInt32();
                BeginKeyShapeAnim = loader.ReadInt32();
                Name = loader.LoadString();
                KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim);
                Curves            = loader.LoadList <AnimCurve>(numCurve);
                BaseDataList      = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1)); // Without base shape.
            }
        }
示例#25
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Path  = loader.LoadString();
            Flags = loader.ReadEnum <ShapeAnimFlags>(true);
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numVertexShapeAnim = loader.ReadUInt16();
            ushort numKeyShapeAnim    = loader.ReadUInt16();
            ushort numCurve           = loader.ReadUInt16();

            loader.Seek(2);
            BakedSize        = loader.ReadUInt32();
            BindModel        = loader.Load <Model>();
            BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
            VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
            UserData         = loader.LoadDict <UserData>();
        }
示例#26
0
 void IResData.Load(ResFileLoader loader)
 {
     loader.CheckSignature(_signature);
     if (loader.IsSwitch)
     {
         Switch.VertexBufferParser.Load((Switch.Core.ResFileSwitchLoader)loader, this);
     }
     else
     {
         byte   numVertexAttrib = loader.ReadByte();
         byte   numBuffer       = loader.ReadByte();
         ushort idx             = loader.ReadUInt16();
         uint   vertexCount     = loader.ReadUInt32();
         VertexSkinCount = loader.ReadByte();
         loader.Seek(3);
         uint ofsVertexAttribList = loader.ReadOffset(); // Only load dict.
         Attributes = loader.LoadDict <VertexAttrib>();
         Buffers    = loader.LoadList <Buffer>(numBuffer);
         uint userPointer = loader.ReadUInt32();
     }
 }
示例#27
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ushort count = loader.ReadUInt16();

            Type = loader.ReadEnum <RenderInfoType>(true);
            loader.Seek(1);
            Name = loader.LoadString();
            switch (Type)
            {
            case RenderInfoType.Int32:
                _value = loader.ReadInt32s(count);
                break;

            case RenderInfoType.Single:
                _value = loader.ReadSingles(count);
                break;

            case RenderInfoType.String:
                _value = loader.LoadStrings(count);
                break;
            }
        }
        // TODO: Methods to retrieve the strongly-typed shader param value.

        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Type = loader.ReadEnum <ShaderParamType>(true);
            if (loader.ResFile.Version >= 0x03030000)
            {
                byte sizData = loader.ReadByte();
                DataOffset = loader.ReadUInt16();
                int  offset          = loader.ReadInt32(); // Uniform variable offset.
                uint callbackPointer = loader.ReadUInt32();
                DependedIndex = loader.ReadUInt16();
                DependIndex   = loader.ReadUInt16();
                Name          = loader.LoadString();
            }
            else
            {
                // GUESS
                loader.Seek(1);
                DataOffset = loader.ReadUInt16();
                int offset = loader.ReadInt32(); // Uniform variable offset.
                Name = loader.LoadString();
            }
        }
示例#29
0
        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name = loader.LoadString();
                uint CurveOffset    = loader.ReadOffset();
                uint BaseDataOffset = loader.ReadOffset();
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    long unk1 = loader.ReadInt64();
                    long unk2 = loader.ReadInt64();
                }
                _flags         = loader.ReadUInt32();
                BeginRotate    = loader.ReadByte();
                BeginTranslate = loader.ReadByte();
                byte numCurve = loader.ReadByte();
                BeginBaseTranslate = loader.ReadByte();
                BeginCurve         = loader.ReadInt32();
                int padding = loader.ReadInt32();

                BaseData = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase), BaseDataOffset);
                Curves   = loader.LoadList <AnimCurve>(numCurve, CurveOffset);
            }
            else
            {
                _flags         = loader.ReadUInt32();
                Name           = loader.LoadString();
                BeginRotate    = loader.ReadByte();
                BeginTranslate = loader.ReadByte();
                byte numCurve = loader.ReadByte();
                BeginBaseTranslate = loader.ReadByte();
                BeginCurve         = loader.ReadByte();
                loader.Seek(3);
                Curves   = loader.LoadList <AnimCurve>(numCurve);
                BaseData = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase));
            }
        }
示例#30
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                uint SubMeshArrayOffset = loader.ReadOffset();
                MemoryPool = loader.Load <MemoryPool>();
                long Buffer           = loader.ReadOffset();
                var  bufferSize       = loader.Load <BufferSize>();
                uint FaceBufferOffset = loader.ReadUInt32();
                PrimitiveType = PrimitiveTypeList[loader.ReadEnum <SwitchPrimitiveType>(true)];
                IndexFormat   = IndexList[loader.ReadEnum <SwitchIndexFormat>(true)];
                uint indexCount = loader.ReadUInt32();
                FirstVertex = loader.ReadUInt32();
                ushort numSubMesh = loader.ReadUInt16();
                ushort padding    = loader.ReadUInt16();
                SubMeshes = loader.LoadList <SubMesh>(numSubMesh, SubMeshArrayOffset).ToList();

                uint DataOffset = (uint)BufferInfo.BufferOffset + FaceBufferOffset;

                //Load buffer data from mem block
                IndexBuffer         = new Buffer();
                IndexBuffer.Flags   = bufferSize.Flag;
                IndexBuffer.Data    = new byte[1][];
                IndexBuffer.Data[0] = loader.LoadCustom(() => loader.ReadBytes((int)bufferSize.Size), DataOffset);
            }
            else
            {
                PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
                IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
                uint   indexCount = loader.ReadUInt32();
                ushort numSubMesh = loader.ReadUInt16();
                loader.Seek(2);
                SubMeshes   = loader.LoadList <SubMesh>(numSubMesh).ToList();
                IndexBuffer = loader.Load <Buffer>();
                FirstVertex = loader.ReadUInt32();
            }
        }