// TODO: Methods to retrieve the strongly-typed shader param value.

        // ---- METHODS ------------C:\Users\Nathan\Documents\GitHub\NintenTools.Bfres-master\NintenTools.Bfres\src\Syroot.NintenTools.Bfres\ExternalFile\------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            Type = loader.ReadEnum <ShaderParamType>(true);
            byte sizData = loader.ReadByte();

            if (sizData != (byte)DataSize && sizData > DataSize)
            {
                UsePadding    = true;
                PaddingLength = sizData - (byte)DataSize;
            }

            DataOffset = loader.ReadUInt16();
            offset     = loader.ReadInt32(); // Uniform variable offset.
            if (loader.ResFile.Version >= 0x03040000)
            {
                callbackPointer = loader.ReadUInt32();
                DependedIndex   = loader.ReadUInt16();
                DependIndex     = loader.ReadUInt16();
            }
            else if (loader.ResFile.Version >= 0x03030000 &&
                     loader.ResFile.Version < 0x03040000)
            {
                callbackPointer = loader.ReadUInt32();
                DependedIndex   = loader.ReadUInt16();
                DependIndex     = loader.ReadUInt16();
                uint FMATOffset = loader.ReadUInt32(); //Why does this have this????
            }
            Name = loader.LoadString();
        }
示例#2
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            ShaderArchiveName = loader.LoadString();
            ShadingModelName  = loader.LoadString();

            if (loader.IsSwitch)
            {
                AttribAssigns  = loader.LoadDictValues <ResString>();
                SamplerAssigns = loader.LoadDictValues <ResString>();
                ShaderOptions  = loader.LoadDictValues <ResString>();
                Revision       = loader.ReadUInt32();
                byte   numAttribAssign  = loader.ReadByte();
                byte   numSamplerAssign = loader.ReadByte();
                ushort numShaderOption  = loader.ReadUInt16();
            }
            else
            {
                Revision = loader.ReadUInt32();
                byte   numAttribAssign  = loader.ReadByte();
                byte   numSamplerAssign = loader.ReadByte();
                ushort numShaderOption  = loader.ReadUInt16();
                AttribAssigns  = loader.LoadDict <ResString>();
                SamplerAssigns = loader.LoadDict <ResString>();
                ShaderOptions  = loader.LoadDict <ResString>();
            }
        }
示例#3
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ModelParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name     = loader.LoadString();
                Path     = loader.LoadString();
                Skeleton = loader.Load <Skeleton>();
                uint ofsVertexBufferList = loader.ReadOffset();
                Shapes    = loader.LoadDict <Shape>();
                Materials = loader.LoadDict <Material>();
                UserData  = loader.LoadDict <UserData>();
                ushort numVertexBuffer  = loader.ReadUInt16();
                ushort numShape         = loader.ReadUInt16();
                ushort numMaterial      = loader.ReadUInt16();
                ushort numUserData      = loader.ReadUInt16();
                uint   totalVertexCount = loader.ReadUInt32();

                if (loader.ResFile.Version >= 0x03030000)
                {
                    uint userPointer = loader.ReadUInt32();
                }

                VertexBuffers = loader.LoadList <VertexBuffer>(numVertexBuffer, ofsVertexBufferList);
            }
        }
示例#4
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    _flags = loader.ReadUInt32();
                }
                else
                {
                    ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock();
                }

                long BoneDictOffset  = loader.ReadOffset();
                long BoneArrayOffset = loader.ReadOffset();
                Bones = loader.LoadDictValues <Bone>(BoneDictOffset, BoneArrayOffset);

                uint MatrixToBoneListOffset     = loader.ReadOffset();
                uint InverseModelMatricesOffset = loader.ReadOffset();

                if (loader.ResFile.VersionMajor2 == 8)
                {
                    loader.Seek(16);
                }
                if (loader.ResFile.VersionMajor2 == 9)
                {
                    loader.Seek(8);
                }

                long userPointer = loader.ReadInt64();
                if (loader.ResFile.VersionMajor2 != 9)
                {
                    _flags = loader.ReadUInt32();
                }
                ushort numBone         = loader.ReadUInt16();
                ushort numSmoothMatrix = loader.ReadUInt16();
                ushort numRigidMatrix  = loader.ReadUInt16();
                loader.Seek(6);

                MatrixToBoneList     = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)), MatrixToBoneListOffset);
                InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix), InverseModelMatricesOffset)?.ToList();
            }
            else
            {
                _flags = loader.ReadUInt32();
                ushort numBone         = loader.ReadUInt16();
                ushort numSmoothMatrix = loader.ReadUInt16();
                ushort numRigidMatrix  = loader.ReadUInt16();
                loader.Seek(2);
                Bones = loader.LoadDict <Bone>();
                uint ofsBoneList = loader.ReadOffset(); // Only load dict.
                MatrixToBoneList = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)));
                if (loader.ResFile.Version >= 0x03040000)
                {
                    InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix))?.ToList();
                }
                uint userPointer = loader.ReadUInt32();
            }
        }
示例#5
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            unk = loader.ReadUInt32();
            uint Size = loader.ReadUInt32();

            BufferOffset = loader.ReadInt64();
            byte[] padding = loader.ReadBytes(16);
        }
示例#6
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.VisibilityAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name   = loader.LoadString();
                Path   = loader.LoadString();
                _flags = loader.ReadUInt16();
                ushort numAnim  = 0;
                ushort numCurve = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    ushort numUserData = loader.ReadUInt16();
                    FrameCount = loader.ReadInt32();
                    numAnim    = loader.ReadUInt16();
                    numCurve   = loader.ReadUInt16();
                    BakedSize  = loader.ReadUInt32();
                }
                else
                {
                    FrameCount = loader.ReadInt16();
                    numAnim    = loader.ReadUInt16();
                    numCurve   = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    BakedSize = loader.ReadUInt32();
                    int padding2 = loader.ReadInt16();
                }
                BindModel     = loader.Load <Model>();
                BindIndices   = loader.LoadCustom(() => loader.ReadUInt16s(numAnim));
                Names         = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list.
                Curves        = loader.LoadList <AnimCurve>(numCurve);
                baseDataBytes = new List <byte>();
                BaseDataList  = loader.LoadCustom(() =>
                {
                    bool[] baseData = new bool[numAnim];
                    int i           = 0;
                    while (i < numAnim)
                    {
                        byte b = loader.ReadByte();
                        baseDataBytes.Add(b);
                        for (int j = 0; j < 8 && i < numAnim; j++)
                        {
                            baseData[i] = b.GetBit(j);
                        }
                        i++;
                    }
                    return(baseData);
                });
                UserData = loader.LoadDict <UserData>();
            }
        }
示例#7
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true);
            IndexFormat   = loader.ReadEnum <GX2IndexFormat>(true);
            uint   indexCount = loader.ReadUInt32();
            ushort numSubMesh = loader.ReadUInt16();

            loader.Seek(2);
            SubMeshes   = loader.LoadList <SubMesh>(numSubMesh);
            IndexBuffer = loader.Load <Buffer>();
            FirstVertex = loader.ReadUInt32();
        }
        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                loader.CheckSignature(_signature);
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShaderParamAnimFlags>(true);

                ushort numMatAnim = 0;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    FrameCount = loader.ReadInt32();
                    numMatAnim = loader.ReadUInt16();
                    ushort numUserData  = loader.ReadUInt16();
                    int    numParamAnim = loader.ReadInt32();
                    int    numCurve     = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount = loader.ReadUInt16();
                    numMatAnim = loader.ReadUInt16();
                    unk        = loader.ReadUInt32();
                    int numCurve = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                    int padding2 = loader.ReadInt32();
                }
                BindModel           = loader.Load <Model>();
                BindIndices         = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
                ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim);
                UserData            = loader.LoadDict <UserData>();
            }
            else
            {
                Flags      = loader.ReadEnum <ShaderParamAnimFlags>(true);
                FrameCount = loader.ReadInt16();
                ushort numMatAnim  = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                ushort unk         = loader.ReadUInt16();
                BakedSize           = loader.ReadUInt32();
                Name                = loader.LoadString();
                Path                = loader.LoadString();
                BindModel           = loader.Load <Model>();
                BindIndices         = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim));
                ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim);
            }
        }
示例#9
0
        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            byte   numVertexAttrib = loader.ReadByte();
            byte   numBuffer       = loader.ReadByte();
            ushort idx             = loader.ReadUInt16();
            uint   vertexCount     = loader.ReadUInt32();

            VertexSkinCount = loader.ReadByte();
            loader.Seek(3);
            uint ofsVertexAttribList = loader.ReadOffset(); // Only load dict.

            Attributes = loader.LoadDict <VertexAttrib>();
            Buffers    = loader.LoadList <Buffer>(numBuffer);
            uint userPointer = loader.ReadUInt32();
        }
示例#10
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            _flags = loader.ReadUInt32();
            ushort numBone         = loader.ReadUInt16();
            ushort numSmoothMatrix = loader.ReadUInt16();
            ushort numRigidMatrix  = loader.ReadUInt16();

            loader.Seek(2);
            Bones = loader.LoadDict <Bone>();
            uint ofsBoneList = loader.ReadOffset(); // Only load dict.

            MatrixToBoneList     = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)));
            InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix));
            uint userPointer = loader.ReadUInt32();
        }
示例#11
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            uint ofsData = loader.ReadOffset();
            uint sizData = loader.ReadUInt32();

            Data = loader.LoadCustom(() => loader.ReadBytes((int)sizData), ofsData);
        }
示例#12
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.LightAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Flags = loader.ReadEnum <LightAnimFlags>(true);
                ushort numUserData = loader.ReadUInt16();
                FrameCount = loader.ReadInt32();
                byte numCurve = loader.ReadByte();
                LightTypeIndex        = loader.ReadSByte();
                DistanceAttnFuncIndex = loader.ReadSByte();
                AngleAttnFuncIndex    = loader.ReadSByte();
                BakedSize             = loader.ReadUInt32();
                Name                 = loader.LoadString();
                LightTypeName        = loader.LoadString();
                DistanceAttnFuncName = loader.LoadString();
                AngleAttnFuncName    = loader.LoadString();
                Curves               = loader.LoadList <AnimCurve>(numCurve);
                BaseData             = loader.LoadCustom(() => new LightAnimData(loader, AnimatedFields));
                UserData             = loader.LoadDict <UserData>();
            }
        }
示例#13
0
        // TODO: Methods to access ShaderParam variable values.

        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name  = loader.LoadString();
            Flags = loader.ReadEnum <MaterialFlags>(true);
            ushort idx                    = loader.ReadUInt16();
            ushort numRenderInfo          = loader.ReadUInt16();
            byte   numSampler             = loader.ReadByte();
            byte   numTextureRef          = loader.ReadByte();
            ushort numShaderParam         = loader.ReadUInt16();
            ushort numShaderParamVolatile = loader.ReadUInt16();
            ushort sizParamSource         = loader.ReadUInt16();
            ushort sizParamRaw            = loader.ReadUInt16();
            ushort numUserData            = loader.ReadUInt16();

            RenderInfos  = loader.LoadDict <RenderInfo>();
            RenderState  = loader.Load <RenderState>();
            ShaderAssign = loader.Load <ShaderAssign>();
            TextureRefs  = loader.LoadList <TextureRef>(numTextureRef);
            uint ofsSamplerList = loader.ReadOffset(); // Only use dict.

            Samplers = loader.LoadDict <Sampler>();
            uint ofsShaderParamList = loader.ReadOffset(); // Only use dict.

            ShaderParams    = loader.LoadDict <ShaderParam>();
            ShaderParamData = loader.LoadCustom(() => loader.ReadBytes(sizParamSource));
            UserData        = loader.LoadDict <UserData>();
            VolatileFlags   = loader.LoadCustom(() => loader.ReadBytes((int)Math.Ceiling(numShaderParam / 8f)));
            uint userPointer = loader.ReadUInt32();
        }
示例#14
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name   = loader.LoadString();
            Path   = loader.LoadString();
            _flags = loader.ReadUInt16();
            ushort numUserData = loader.ReadUInt16();

            FrameCount = loader.ReadInt32();
            ushort numAnim  = loader.ReadUInt16();
            ushort numCurve = loader.ReadUInt16();

            BakedSize    = loader.ReadUInt32();
            BindModel    = loader.Load <Model>();
            BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numAnim));
            Names        = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list.
            Curves       = loader.LoadList <AnimCurve>(numCurve);
            BaseDataList = loader.LoadCustom(() =>
            {
                bool[] baseData = new bool[numAnim];
                int i           = 0;
                while (i < numAnim)
                {
                    byte b = loader.ReadByte();
                    for (int j = 0; j < 8 && i < numAnim; j++)
                    {
                        baseData[i++] = b.GetBit(j);
                    }
                }
                return(baseData);
            });
            UserData = loader.LoadDict <UserData>();
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name       = loader.LoadString();
            Path       = loader.LoadString();
            _flags     = loader.ReadUInt32();
            FrameCount = loader.ReadInt32();
            ushort numBoneAnim = loader.ReadUInt16();
            ushort numUserData = loader.ReadUInt16();
            int    numCurve    = loader.ReadInt32();

            BakedSize    = loader.ReadUInt32();
            BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim);
            BindSkeleton = loader.Load <Skeleton>();
            BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
            UserData     = loader.LoadDict <UserData>();
        }
示例#16
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                loader.CheckSignature(_signature);
                Name   = loader.LoadString();
                Path   = loader.LoadString();
                _flags = loader.ReadUInt32();

                if (loader.ResFile.Version >= 0x03040000)
                {
                    FrameCount  = loader.ReadInt32();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    int    numCurve    = loader.ReadInt32();
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount  = loader.ReadUInt16();
                    numBoneAnim = loader.ReadUInt16();
                    ushort numUserData = loader.ReadUInt16();
                    ushort numCurve    = loader.ReadUInt16();
                    BakedSize = loader.ReadUInt32();
                    loader.Seek(4); //padding
                }

                BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                BindSkeleton = loader.Load <Skeleton>();
                BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
                UserData     = loader.LoadDict <UserData>();
            }
            else
            {
                _flags      = loader.ReadUInt32();
                FrameCount  = loader.ReadUInt16();
                numBoneAnim = loader.ReadUInt16();
                ushort numUserData = loader.ReadUInt16();
                ushort numCurve    = loader.ReadUInt16();
                Name         = loader.LoadString();
                Path         = loader.LoadString();
                BoneAnims    = loader.LoadList <BoneAnim>(numBoneAnim).ToList();
                BindSkeleton = loader.Load <Skeleton>();
                BindIndices  = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim));
            }
        }
示例#17
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            _flags         = loader.ReadUInt32();
            PolygonControl = new PolygonControl()
            {
                Value = loader.ReadUInt32()
            };
            DepthControl = new DepthControl()
            {
                Value = loader.ReadUInt32()
            };
            AlphaControl = new AlphaControl()
            {
                Value = loader.ReadUInt32()
            };
            AlphaRefValue = loader.ReadSingle();
            ColorControl  = new ColorControl()
            {
                Value = loader.ReadUInt32()
            };
            BlendTarget  = loader.ReadUInt32();
            BlendControl = new BlendControl()
            {
                Value = loader.ReadUInt32()
            };
            BlendColor = loader.ReadVector4F();
        }
示例#18
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.ResFile.Version >= 0x02040000)
            {
                uint ofsData = loader.ReadOffset();
                uint sizData = loader.ReadUInt32();
                Data = loader.LoadCustom(() => loader.ReadBytes((int)sizData), ofsData);
            }
        }
示例#19
0
        public static void Load(ResFileLoader loader, ResFile resFile)
        {
            loader.CheckSignature("FRES");
            resFile.Version = loader.ReadUInt32();
            resFile.SetVersionInfo(resFile.Version);
            resFile.ByteOrder = loader.ReadByteOrder();
            ushort sizHeader = loader.ReadUInt16();
            uint   sizFile   = loader.ReadUInt32();

            resFile.Alignment = loader.ReadUInt32();
            resFile.Name      = loader.LoadString();
            uint sizStringPool = loader.ReadUInt32();
            uint ofsStringPool = loader.ReadOffset();

            resFile.Models = loader.LoadDict <Model>();
            var textures = loader.LoadDict <Texture>();

            resFile.SkeletalAnims       = loader.LoadDict <SkeletalAnim>();
            resFile.ShaderParamAnims    = loader.LoadDict <MaterialAnim>();
            resFile.ColorAnims          = loader.LoadDict <MaterialAnim>();
            resFile.TexSrtAnims         = loader.LoadDict <MaterialAnim>();
            resFile.TexPatternAnims     = loader.LoadDict <MaterialAnim>();
            resFile.BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>();
            loader.LoadDict <VisibilityAnim>();
            resFile.ShapeAnims = loader.LoadDict <ShapeAnim>();

            resFile.Textures = new ResDict <TextureShared>();
            foreach (var tex in textures)
            {
                resFile.Textures.Add(tex.Key, tex.Value);
            }

            if (loader.ResFile.Version >= 0x02040000)
            {
                resFile.SceneAnims    = loader.LoadDict <SceneAnim>();
                resFile.ExternalFiles = loader.LoadDict <ExternalFile>();
                ushort numModel              = loader.ReadUInt16();
                ushort numTexture            = loader.ReadUInt16();
                ushort numSkeletalAnim       = loader.ReadUInt16();
                ushort numShaderParamAnim    = loader.ReadUInt16();
                ushort numColorAnim          = loader.ReadUInt16();
                ushort numTexSrtAnim         = loader.ReadUInt16();
                ushort numTexPatternAnim     = loader.ReadUInt16();
                ushort numBoneVisibilityAnim = loader.ReadUInt16();
                ushort numMatVisibilityAnim  = loader.ReadUInt16();
                ushort numShapeAnim          = loader.ReadUInt16();
                ushort numSceneAnim          = loader.ReadUInt16();
                ushort numExternalFile       = loader.ReadUInt16();
                uint   userPointer           = loader.ReadUInt32();
            }
            else //Note very old versions have no counts and is mostly unkown atm
            {
                uint userPointer  = loader.ReadUInt32();
                uint userPointer2 = loader.ReadUInt32();

                resFile.SceneAnims    = loader.LoadDict <SceneAnim>();
                resFile.ExternalFiles = loader.LoadDict <ExternalFile>();
            }
        }
示例#20
0
        void IResData.Load(ResFileLoader loader)
        {
            Strings.Clear();
            if (loader.IsSwitch)
            {
                loader.Seek(-0x14, System.IO.SeekOrigin.Current);
                uint Signature   = loader.ReadUInt32();
                uint blockOffset = loader.ReadUInt32();
                long BlockSize   = loader.ReadInt64();
                uint StringCount = loader.ReadUInt32();

                for (int i = 0; i < StringCount + 1; i++)
                {
                    ushort size = loader.ReadUInt16();
                    Strings.Add(loader.ReadString(BinaryStringFormat.ZeroTerminated));
                    loader.Align(2);
                }
            }
        }
示例#21
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            if (loader.IsSwitch)
            {
                Switch.ShapeAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this);
            }
            else
            {
                Name  = loader.LoadString();
                Path  = loader.LoadString();
                Flags = loader.ReadEnum <ShapeAnimFlags>(true);

                ushort numUserData;
                ushort numVertexShapeAnim;
                ushort numKeyShapeAnim;
                ushort numCurve;
                if (loader.ResFile.Version >= 0x03040000)
                {
                    numUserData        = loader.ReadUInt16();
                    FrameCount         = loader.ReadInt32();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    loader.Seek(2);
                    BakedSize = loader.ReadUInt32();
                }
                else
                {
                    FrameCount         = loader.ReadUInt16();
                    numVertexShapeAnim = loader.ReadUInt16();
                    numKeyShapeAnim    = loader.ReadUInt16();
                    numUserData        = loader.ReadUInt16();
                    numCurve           = loader.ReadUInt16();
                    BakedSize          = loader.ReadUInt32();
                }

                BindModel        = loader.Load <Model>();
                BindIndices      = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim));
                VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim);
                UserData         = loader.LoadDict <UserData>();
            }
        }
示例#22
0
 private Node ReadNode(ResFileLoader loader)
 {
     return(new Node()
     {
         Reference = loader.ReadUInt32(),
         IdxLeft = loader.ReadUInt16(),
         IdxRight = loader.ReadUInt16(),
         Key = loader.LoadString(),
     });
 }
示例#23
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            TexSampler = new TexSampler(loader.ReadUInt32s(3));
            uint handle = loader.ReadUInt32();

            Name = loader.LoadString();
            byte idx = loader.ReadByte();

            loader.Seek(3);
        }
示例#24
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            if (loader.IsSwitch)
            {
                Name     = loader.LoadString();
                UserData = loader.LoadDictValues <UserData>();
                if (loader.ResFile.VersionMajor2 == 8 || loader.ResFile.VersionMajor2 == 9)
                {
                    loader.Seek(16);
                }

                ushort idx = loader.ReadUInt16();
                ParentIndex       = loader.ReadInt16();
                SmoothMatrixIndex = loader.ReadInt16();
                RigidMatrixIndex  = loader.ReadInt16();
                BillboardIndex    = loader.ReadInt16();
                ushort numUserData = loader.ReadUInt16();
                _flags   = loader.ReadUInt32();
                Scale    = loader.ReadVector3F();
                Rotation = loader.ReadVector4F();
                Position = loader.ReadVector3F();
            }
            else
            {
                Name = loader.LoadString();
                ushort idx = loader.ReadUInt16();
                ParentIndex       = loader.ReadInt16();
                SmoothMatrixIndex = loader.ReadInt16();
                RigidMatrixIndex  = loader.ReadInt16();
                BillboardIndex    = loader.ReadInt16();
                ushort numUserData = loader.ReadUInt16();
                _flags   = loader.ReadUInt32();
                Scale    = loader.ReadVector3F();
                Rotation = loader.ReadVector4F();
                Position = loader.ReadVector3F();
                UserData = loader.LoadDict <UserData>();

                if (loader.ResFile.Version < 0x03040000)
                {
                    InverseMatrix = loader.ReadMatrix3x4();
                }
            }
        }
示例#25
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            uint dataPointer = loader.ReadUInt32();
            uint size        = loader.ReadUInt32();
            uint handle      = loader.ReadUInt32();

            Stride = loader.ReadUInt16();
            ushort numBuffering   = loader.ReadUInt16();
            uint   contextPointer = loader.ReadUInt32();

            Data = loader.LoadCustom(() =>
            {
                byte[][] data = new byte[numBuffering][];
                for (int i = 0; i < numBuffering; i++)
                {
                    data[i] = loader.ReadBytes((int)size);
                }
                return(data);
            });
        }
示例#26
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Name     = loader.LoadString();
            Path     = loader.LoadString();
            Skeleton = loader.Load <Skeleton>();
            uint ofsVertexBufferList = loader.ReadOffset();

            Shapes    = loader.LoadDict <Shape>();
            Materials = loader.LoadDict <Material>();
            UserData  = loader.LoadDict <UserData>();
            ushort numVertexBuffer  = loader.ReadUInt16();
            ushort numShape         = loader.ReadUInt16();
            ushort numMaterial      = loader.ReadUInt16();
            ushort numUserData      = loader.ReadUInt16();
            uint   totalVertexCount = loader.ReadUInt32();
            uint   userPointer      = loader.ReadUInt32();

            VertexBuffers = loader.LoadList <VertexBuffer>(numVertexBuffer, ofsVertexBufferList);
        }
示例#27
0
 void IResData.Load(ResFileLoader loader)
 {
     loader.CheckSignature(_signature);
     if (loader.IsSwitch)
     {
         Switch.VertexBufferParser.Load((Switch.Core.ResFileSwitchLoader)loader, this);
     }
     else
     {
         byte   numVertexAttrib = loader.ReadByte();
         byte   numBuffer       = loader.ReadByte();
         ushort idx             = loader.ReadUInt16();
         uint   vertexCount     = loader.ReadUInt32();
         VertexSkinCount = loader.ReadByte();
         loader.Seek(3);
         uint ofsVertexAttribList = loader.ReadOffset(); // Only load dict.
         Attributes = loader.LoadDict <VertexAttrib>();
         Buffers    = loader.LoadList <Buffer>(numBuffer);
         uint userPointer = loader.ReadUInt32();
     }
 }
示例#28
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Version   = loader.ReadUInt32();
            ByteOrder = loader.ReadEnum <ByteOrder>(true);
            ushort sizHeader = loader.ReadUInt16();
            uint   sizFile   = loader.ReadUInt32();

            Alignment = loader.ReadUInt32();
            Name      = loader.LoadString();
            uint sizStringPool = loader.ReadUInt32();
            uint ofsStringPool = loader.ReadOffset();

            Models              = loader.LoadDict <Model>();
            Textures            = loader.LoadDict <Texture>();
            SkeletalAnims       = loader.LoadDict <SkeletalAnim>();
            ShaderParamAnims    = loader.LoadDict <ShaderParamAnim>();
            ColorAnims          = loader.LoadDict <ShaderParamAnim>();
            TexSrtAnims         = loader.LoadDict <ShaderParamAnim>();
            TexPatternAnims     = loader.LoadDict <TexPatternAnim>();
            BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>();
            MatVisibilityAnims  = loader.LoadDict <VisibilityAnim>();
            ShapeAnims          = loader.LoadDict <ShapeAnim>();
            SceneAnims          = loader.LoadDict <SceneAnim>();
            ExternalFiles       = loader.LoadDict <ExternalFile>();
            ushort numModel              = loader.ReadUInt16();
            ushort numTexture            = loader.ReadUInt16();
            ushort numSkeletalAnim       = loader.ReadUInt16();
            ushort numShaderParamAnim    = loader.ReadUInt16();
            ushort numColorAnim          = loader.ReadUInt16();
            ushort numTexSrtAnim         = loader.ReadUInt16();
            ushort numTexPatternAnim     = loader.ReadUInt16();
            ushort numBoneVisibilityAnim = loader.ReadUInt16();
            ushort numMatVisibilityAnim  = loader.ReadUInt16();
            ushort numShapeAnim          = loader.ReadUInt16();
            ushort numSceneAnim          = loader.ReadUInt16();
            ushort numExternalFile       = loader.ReadUInt16();
            uint   userPointer           = loader.ReadUInt32();
        }
示例#29
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            _flags         = loader.ReadUInt32();
            Name           = loader.LoadString();
            BeginRotate    = loader.ReadByte();
            BeginTranslate = loader.ReadByte();
            byte numCurve = loader.ReadByte();

            BeginBaseTranslate = loader.ReadByte();
            BeginCurve         = loader.ReadInt32();
            Curves             = loader.LoadList <AnimCurve>(numCurve);
            BaseData           = loader.LoadCustom(() => new BoneAnimData(loader, FlagsBase));
        }
示例#30
0
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(ResFileLoader loader)
        {
            loader.CheckSignature(_signature);
            Version = loader.ReadUInt32();
            SetVersionInfo(Version);

            ByteOrder = loader.ReadEnum <ByteOrder>(true);
            ushort sizHeader = loader.ReadUInt16();
            uint   sizFile   = loader.ReadUInt32();

            Alignment = loader.ReadUInt32();
            Name      = loader.LoadString();
            uint sizStringPool = loader.ReadUInt32();
            uint ofsStringPool = loader.ReadOffset();

            Models              = loader.LoadDict <Model>();
            Textures            = loader.LoadDict <Texture>();
            SkeletalAnims       = loader.LoadDict <SkeletalAnim>();
            ShaderParamAnims    = loader.LoadDict <ShaderParamAnim>();
            ColorAnims          = loader.LoadDict <ShaderParamAnim>();
            TexSrtAnims         = loader.LoadDict <ShaderParamAnim>();
            TexPatternAnims     = loader.LoadDict <TexPatternAnim>();
            BoneVisibilityAnims = loader.LoadDict <VisibilityAnim>();
            MatVisibilityAnims  = loader.LoadDict <VisibilityAnim>();
            ShapeAnims          = loader.LoadDict <ShapeAnim>();

            if (loader.ResFile.Version >= 0x02040000)
            {
                SceneAnims    = loader.LoadDict <SceneAnim>();
                ExternalFiles = loader.LoadDict <ExternalFile>();
                ushort numModel              = loader.ReadUInt16();
                ushort numTexture            = loader.ReadUInt16();
                ushort numSkeletalAnim       = loader.ReadUInt16();
                ushort numShaderParamAnim    = loader.ReadUInt16();
                ushort numColorAnim          = loader.ReadUInt16();
                ushort numTexSrtAnim         = loader.ReadUInt16();
                ushort numTexPatternAnim     = loader.ReadUInt16();
                ushort numBoneVisibilityAnim = loader.ReadUInt16();
                ushort numMatVisibilityAnim  = loader.ReadUInt16();
                ushort numShapeAnim          = loader.ReadUInt16();
                ushort numSceneAnim          = loader.ReadUInt16();
                ushort numExternalFile       = loader.ReadUInt16();
                uint   userPointer           = loader.ReadUInt32();
            }
            else //Note very old versions have no counts and is mostly unkown atm
            {
                uint userPointer  = loader.ReadUInt32();
                uint userPointer2 = loader.ReadUInt32();

                SceneAnims    = loader.LoadDict <SceneAnim>();
                ExternalFiles = loader.LoadDict <ExternalFile>();
            }
        }