// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Name = loader.LoadString(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <UserDataType>(true); loader.Seek(1); switch (Type) { case UserDataType.Int32: _value = loader.ReadInt32s(count); break; case UserDataType.Single: _value = loader.ReadSingles(count); break; case UserDataType.String: _value = loader.LoadStrings(count, Encoding.ASCII); break; case UserDataType.WString: _value = loader.LoadStrings(count, Encoding.Unicode); break; case UserDataType.Byte: _value = loader.ReadBytes(count); break; } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader, UserDataType Type, int count) { switch (Type) { case UserDataType.Int32: _value = loader.ReadInt32s(count); break; case UserDataType.Single: _value = loader.ReadSingles(count); break; case UserDataType.String: _value = loader.LoadStrings(count, Encoding.ASCII); break; case UserDataType.WString: _value = loader.LoadStrings(count, Encoding.Unicode); break; case UserDataType.Byte: _value = loader.ReadBytes(count); break; } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); long DataOffset = loader.ReadOffset(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(5); switch (Type) { case RenderInfoType.Int32: _value = loader.LoadCustom(() => loader.ReadInt32s(count), (uint)DataOffset); break; case RenderInfoType.Single: _value = loader.LoadCustom(() => loader.ReadSingles(count), (uint)DataOffset); break; case RenderInfoType.String: if (DataOffset == 0) //Some games have empty data offset and no strings { _value = new string[0]; } else { _value = loader.LoadCustom(() => loader.LoadStrings(count), (uint)DataOffset); } break; } } else { ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(1); Name = loader.LoadString(); switch (Type) { case RenderInfoType.Int32: _value = loader.ReadInt32s(count); break; case RenderInfoType.Single: _value = loader.ReadSingles(count); break; case RenderInfoType.String: _value = loader.LoadStrings(count); break; } } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); _flags = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); ushort numAnim = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numAnim)); Names = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list. Curves = loader.LoadList <AnimCurve>(numCurve); BaseDataList = loader.LoadCustom(() => { bool[] baseData = new bool[numAnim]; int i = 0; while (i < numAnim) { byte b = loader.ReadByte(); for (int j = 0; j < 8 && i < numAnim; j++) { baseData[i++] = b.GetBit(j); } } return(baseData); }); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.VisibilityAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Path = loader.LoadString(); _flags = loader.ReadUInt16(); ushort numAnim = 0; ushort numCurve = 0; if (loader.ResFile.Version >= 0x03040000) { ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numAnim = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadInt16(); numAnim = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); int padding2 = loader.ReadInt16(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numAnim)); Names = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list. Curves = loader.LoadList <AnimCurve>(numCurve); baseDataBytes = new List <byte>(); BaseDataList = loader.LoadCustom(() => { bool[] baseData = new bool[numAnim]; int i = 0; while (i < numAnim) { byte b = loader.ReadByte(); baseDataBytes.Add(b); for (int j = 0; j < 8 && i < numAnim; j++) { baseData[i] = b.GetBit(j); } i++; } return(baseData); }); UserData = loader.LoadDict <UserData>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(1); Name = loader.LoadString(); switch (Type) { case RenderInfoType.Int32: _value = loader.ReadInt32s(count); break; case RenderInfoType.Single: _value = loader.ReadSingles(count); break; case RenderInfoType.String: _value = loader.LoadStrings(count); break; } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { signature = loader.ReadString(4, Encoding.ASCII); uint materialAnimOffset = 0; ushort materialCount = 0; if (signature == "FMAA") { if (loader.ResFile.VersionMajor2 == 9) { Flags = loader.ReadEnum <MaterialAnimFlags>(true); loader.ReadUInt16(); } else { ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock(); } Name = loader.LoadString(); Path = loader.LoadString(); BindModel = loader.Load <Model>(true); uint BindIndicesOffset = loader.ReadOffset(); materialAnimOffset = loader.ReadOffset(); uint unk = loader.ReadOffset(); //Empty section. Maybe set at runtime uint TextureNameArrayOffset = loader.ReadOffset(); UserData = loader.LoadDictValues <UserData>(); uint TextureBindArrayOffset = loader.ReadOffset(); if (loader.ResFile.VersionMajor2 != 9) { Flags = loader.ReadEnum <MaterialAnimFlags>(true); } ushort numUserData = 0; ushort CurveCount = 0; if (loader.ResFile.VersionMajor2 == 9) { FrameCount = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); numUserData = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); CurveCount = loader.ReadUInt16(); } else { numUserData = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); CurveCount = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } ushort ShaderParamAnimCount = loader.ReadUInt16(); ushort TexturePatternAnimCount = loader.ReadUInt16(); ushort VisabiltyAnimCount = loader.ReadUInt16(); ushort TextureCount = loader.ReadUInt16(); if (loader.ResFile.VersionMajor2 == 9) { loader.ReadUInt16(); //padding } BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount), BindIndicesOffset); var textureList = loader.LoadCustom(() => loader.LoadStrings(TextureCount), TextureNameArrayOffset); TextureBindArray = loader.LoadCustom(() => loader.ReadInt64s(TextureCount), TextureBindArrayOffset); if (textureList == null) { textureList = new List <string>(); } foreach (var tex in textureList) { TextureNames.Add(tex, new TextureRef() { Name = tex }); } } else if (signature == "FSHU") { if (loader.ResFile.Version >= 0x02040000) { Name = loader.LoadString(); Path = loader.LoadString(); Flags = (MaterialAnimFlags)loader.ReadUInt32(); if (loader.ResFile.Version >= 0x03040000) { FrameCount = loader.ReadInt32(); materialCount = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numParamAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); UnknownValue = loader.ReadUInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); int padding2 = loader.ReadInt32(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount)); materialAnimOffset = loader.ReadOffset(); UserData = loader.LoadDict <UserData>(); } else { Flags = (MaterialAnimFlags)loader.ReadUInt32(); FrameCount = loader.ReadInt16(); materialCount = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); ushort unk = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); Path = loader.LoadString(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount)); materialAnimOffset = loader.ReadOffset(); } } else if (signature == "FTXP") { Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <MaterialAnimFlags>(true); ushort numTextureRef = 0; if (loader.ResFile.Version >= 0x03040000) { ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numTextureRef = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); int numPatAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numTextureRef = loader.ReadUInt16(); materialCount = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numPatAnim = loader.ReadInt16(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); loader.Seek(4); //padding } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(materialCount)); materialAnimOffset = loader.ReadOffset(); if (loader.ResFile.Version >= 0x03040000) { TextureNames = loader.LoadDict <TextureRef>(); } else { int TextureCount = 0; foreach (var patternAnim in MaterialAnimDataList) { foreach (var curve in patternAnim.Curves) { List <uint> frames = new List <uint>(); foreach (float key in curve.Keys) { frames.Add((uint)key); } TextureCount = (short)frames.Max(); } } var TextureRefNames = loader.LoadList <TextureRef>(numTextureRef); foreach (var texRef in TextureRefNames) { TextureNames.Add(texRef.Name, texRef); } } UserData = loader.LoadDict <UserData>(); } //Load materials and parse based on the signature of the section MaterialAnimDataList = loader.LoadCustom(() => { List <MaterialAnimData> materialAnims = new List <MaterialAnimData>(); for (int i = 0; i < materialCount; i++) { materialAnims.Add(new MaterialAnimData(loader, signature)); } return(materialAnims); }, materialAnimOffset); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); uint DataOffset = loader.ReadOffset(); uint count = 0; if (loader.ResFile.VersionMajor2 <= 2 && loader.ResFile.VersionMajor == 0) { char[] Reserved = loader.ReadChars(8); count = loader.ReadUInt32(); Type = (UserDataType)loader.ReadUInt32(); } else { count = loader.ReadUInt32(); Type = loader.ReadEnum <UserDataType>(true); char[] Reserved = loader.ReadChars(43); } switch (Type) { case UserDataType.Byte: _value = loader.LoadCustom(() => loader.ReadSBytes((int)count), DataOffset); break; case UserDataType.Int32: _value = loader.LoadCustom(() => loader.ReadInt32s((int)count), DataOffset); break; case UserDataType.Single: _value = loader.LoadCustom(() => loader.ReadSingles((int)count), DataOffset); break; case UserDataType.String: _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.UTF8), DataOffset); break; case UserDataType.WString: _value = loader.LoadCustom(() => loader.LoadStrings((int)count, Encoding.Unicode), DataOffset); break; } } else { Name = loader.LoadString(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <UserDataType>(true); loader.Seek(1); switch (Type) { case UserDataType.Int32: _value = loader.ReadInt32s(count); break; case UserDataType.Single: _value = loader.ReadSingles(count); break; case UserDataType.String: _value = loader.LoadStrings(count, Encoding.UTF8); break; case UserDataType.WString: _value = loader.LoadStrings(count, Encoding.Unicode); break; case UserDataType.Byte: _value = loader.ReadBytes(count); break; } } }